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183 results

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1. Short Web-based versions of the perceived stress (PSS) and Center for Epidemiological Studies-Depression (CESD) Scales: a comparison to pencil and paper responses among Internet users

2. Comparison of web-based versus paper-and-pencil administration of a humor survey

3. Equivalence of paper-and-pencil and computerized self-report surveys in older adults.

4. From paper to web: Mode equivalence of the ARHQ and NEO-FFI.

5. Youth independent living assessment: testing the equivalence of web and paper/pencil versions of the Ansell-Casey Life Skills Assessment

6. Using pencil and paper, Internet and touch-tone phones for self-administered surveys: does methodology matter?

7. Attributes associated with the submission of electronic versus paper re´sume´s

8. The influence of user interface design on consumer perceptions: A cross-cultural comparison.

9. Uncertain environment, dynamic innovation capabilities and innovation strategies: A case study on Qihoo 360.

10. Connections between e-learning, web science, cognitive computation and social sensing, and their relevance to learning analytics: A preliminary study.

11. Timing of web personalization in mobile shopping: A perspective from Uses and Gratifications Theory.

12. A study of the influence of altruism, social responsibility, reciprocity, and the subjective norm on online prosocial behavior in adolescence.

13. The benefits of supporting others online – How online communication shapes the provision of support and its relationship with wellbeing.

14. E-voting in Jordan: Assessing readiness and developing a system.

15. Shirking behavior and socially desirable responding in online surveys: A cross-cultural study comparing Chinese and American samples.

16. The antecedents of cyberloafing: A case study in an Iranian copper industry.

17. Effect of online review sentiment on product sales: The moderating role of review credibility perception.

18. Proximal language predicts crowdfunding success: Behavioral and experimental evidence.

19. Connecting agents: Engagement and motivation in online collaboration.

20. A look at task-switching and multi-tasking behaviors: From the perspective of the computer usage among a large number of people.

21. Stranger on the internet: Online self-disclosure and the role of visual anonymity.

22. Generalized metrics for the analysis of E-learning personalization strategies.

23. A hermeneutic phenomenological study of online community participation: Applications of Fuzzy Cognitive Maps.

24. With a little help of my peers. The supportive role of online contacts for the unemployed.

25. The future of online therapy.

26. Lifestyles and routine activities: Do they enable different types of cyber abuse?

27. Shopping in the digital world: Examining customer engagement through augmented reality mobile applications.

28. Expert ranking techniques for online rated forums.

29. Recognition in makerspaces: Supporting opportunities for women to "make" a STEM career.

30. How an online women in technology group provides a locus of opposition.

31. Uncertainty in the platform market: The information asymmetry perspective.

32. Emerging digital technologies and consumer decision-making in retail sector: Towards an integrative conceptual framework.

33. When do they offend together? Comparing co-offending between different types of cyber-offenses and traditional offenses.

34. Internet financial reporting: The effects of information presentation format and content differences on investor decision making

35. Intelligence in the internet age: The emergence and evolution of Open Source Intelligence (OSINT)

36. How to persuade an online gamer to give up cheating? Uniting elaboration likelihood model and signaling theory.

37. MTurk participants have substantially lower evaluative subjective well-being than other survey participants.

38. The Dark Triad and Facebook surveillance: How Machiavellianism, psychopathy, but not narcissism predict using Facebook to spy on others.

39. Users' continued participation behavior in social Q&A communities: A motivation perspective.

40. Assessing learners' satisfaction in collaborative online courses through a big data approach.

41. Using process mining to analyze students' quiz-taking behavior patterns in a learning management system.

42. Applying gamifications to asynchronous online discussions: A mixed methods study.

43. Trust in online hotel reviews across review polarity and hotel category.

44. Value-based information privacy objectives for Internet Commerce.

45. Performance consequences of social capital in online communities: The roles of exchange and combination, and absorptive capacity.

46. Cyber patients surfing the medical web: Computer-mediated medical knowledge and perceived benefits

47. Internet administration of self-report measures commonly used in research on social anxiety disorder: A psychometric evaluation

48. The Internet’s impact on sexuality: A critical review of 15years of research

49. Sitting at the virtual poker table: A prospective epidemiological study of actual Internet poker gambling behavior

50. Potential and promise of online volunteering