1. Memory abilities in action video game players
- Author
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C. Shawn Green, Ashley F. McDermott, and Daphne Bavelier
- Subjects
Future studies ,Multimedia ,Long-term memory ,Computer science ,media_common.quotation_subject ,Action video games ,Short-term memory ,computer.software_genre ,Human-Computer Interaction ,Task (computing) ,ddc:150 ,Arts and Humanities (miscellaneous) ,Action (philosophy) ,Memory ,Perception ,Speed-accuracy trade-off ,Set (psychology) ,Video game ,computer ,General Psychology ,Cognitive psychology ,media_common - Abstract
Action video game players (AVGPs) have been shown to outperform non-action video game players (NVGPs) on tasks of perception and attention. Here we set out to investigate if these benefits also extended to another cognitive domain, memory. In particular, while there is some previous evidence suggesting AVGPs demonstrate better visual short-term memory, it is unclear whether this extends to long-term memory processes or indeed, whether these enhancements are due to memory per se or are instead reflective of changes in speed of processing or strategy. Using four tasks that tap distinct areas of memory processing we found evidence for greater speed of processing and enhanced visual short-term memory in AVGPs and compared to NVGPs. However, we found either equivalent or possibly decreased performance in AVGPs in tasks related to long-term memory access. Furthermore, differences in strategy were noted across tasks, in particular differences in the tradeoff between speed and accuracy, which calls for a closer investigation of how task instructions bias performance in future studies.
- Published
- 2014
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