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1. SwingBoard: introducing swipe based virtual keyboard for visually impaired and blind users.

2. The BLV App Arcade: a new curated repository and evaluation rubric for mobile applications supporting blindness and low vision.

3. Bridge or barrier: technology, well-being, and blindness.

4. Route planning methods in indoor navigation tools for vision impaired persons: a systematic review.

5. Preparing participants for the use of the tongue visual sensory substitution device.

6. Use of technology by orientation and mobility professionals in Australia and Malaysia before COVID-19.

7. Barriers to using assistive technology among students with visual disability in schools for the blind in Delhi, India.

8. Object detection and recognition: using deep learning to assist the visually impaired.

9. Tactile Radar: experimenting a computer game with visually disabled.

10. Haptic-assistive technologies for audition and vision sensory disabilities.

11. Non-visual exploration of geographic maps: Does sonification help?

12. Development of an algorithm for improving quality and information processing capacity of MathSpeak synthetic speech renderings.