1. Gaming GAINS Respect.
- Author
-
Richardson, Will
- Subjects
- *
ELECTRONIC games , *CLASSROOMS , *VIDEO games , *LEARNING , *CLASSROOM activities , *EQUIPMENT & supplies - Abstract
The article discusses how digital games are making their way into classrooms worldwide which signals a shift in the way video games and simulations are used in learning situations. Most games used in schools are digitized versions of curriculum and students have similar experience in the games as with using and working on a paper worksheet. It cites the classroom as the perfect place where children reflect on sophisticated thinking while playing the games. INSET: Playing in the Sandbox.
- Published
- 2012