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2,166 results on '"Educational Technology"'

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1. Could Virtual Reality Be the Next Approach for International Students Learning Maltese?

2. The Effect of Augmented Reality on K-12 Students' Motivation: A Meta-Analysis

3. Integrating Dialectical Constructivist Scaffolding-Based Argumentation Mapping to Support Students' Dialectical Thinking, Oral and Dialogical Argumentation Complexity

4. Effects of an Adaptive Computer Agent-Based Digital Game on EFL Students' English Learning Outcomes

5. Relational Topologies in the Learning Activity Spaces: Operationalising a Sociomaterial Approach

6. Autoethnography as a Research Method for Educational Technology: A Reflective Discourse

7. More than Knowing: Toward Collective, Critical, and Ecological Approaches in Educational Technology Research

8. Educational Design Research: Grappling with Methodological Fit

9. Research Methods for Design Knowledge: Clarifying Definitions, Characteristics, and Areas of Confusion

10. Multimodal Analysis of Interaction Data from Embodied Education Technologies

11. Causal Reasoning with Causal Graphs in Educational Technology Research

12. Participatory Action Research: Building Understanding, Dialogue, and Positive Actions in a Changing Digital Environment

13. Stealth Assessment: A Theoretically Grounded and Psychometrically Sound Method to Assess, Support, and Investigate Learning in Technology-Rich Environments

14. Missed Opportunities in Mixed Methods Edtech Research? Visual Joint Display Development as an Analytical Strategy for Achieving Integration in Mixed Methods Studies

15. Spotlighting Spectatorship: Elevating Observation-Based Learning in the Design and Evaluation of Body-Scale Learning Environments

16. Analysis of a Chatbot as a Dialogic Reading Facilitator: Its Influence on Learning Interest and Learner Interactions

17. Dimensions of Scale: Connected Learning Initiative (CLIx)--A Case Study of Educational Technology Initiative in India

18. Unlocking the Everdoor: Analyzing the Serious Game Spiritfarer

19. Teachers' Use of Data from Digital Learning Platforms for Instructional Design: A Systematic Review

20. Effects of a VR-Based Collaborative Painting Approach on Primary Students' Creativity and Collaborative Quality in Art Courses

21. Investigating the Design, Participation and Experience of Teaching and Learning Facilitated by User-Generated Microgames on an Open Educational Platform

22. Taking Adaptive Learning in Educational Settings to the Next Level: Leveraging Natural Language Processing for Improved Personalization

23. Effects of a Concept Mapping-Guided Virtual Laboratory Learning Approach on Students' Science Process Skills and Behavioral Patterns

24. How Do Canadian Faculty Members Imagine Future Teaching and Learning Modalities?

25. What I Think I Learned

26. Sparring with Technology: Collaborating with Coaches, Mentors, and Academic Staff to Develop Culturally Responsive Computing Education for a Youth Boxing Program

27. Situated Technology Infusion in a School District: How Systems and Structures Mediate the Process

28. The iBuddy Experience: A Digital Simulation-Based Approach to Enhance Secondary School Students' Privacy Awareness

29. Relationships between Students' Affective Experiences and Technology Acceptance in Augmented Reality Design Training in Higher Education

30. An Exploration of Factors That Predict Higher Education Faculty Members' Intentions to Utilize Emerging Technologies

31. A Makerspace Walks into a High-School: A Case Study of the Micropolitics of School Reform

32. Assessing Student Learning in a Guided Inquiry-Based Maker Learning Environment: Knowledge Representation from the Expertise Development Perspective

33. Understanding the Educators' Practices in Makerspaces for the Design of Education Tools

34. An Exploratory Case Study of the Use of a Digital Self-Assessment Tool of 21st-Century Skills in Makerspace Contexts

35. 'Then You Go to Snap': Multimodal Making of Digital Comics in a Language Arts High School Classroom

36. Evaluating Educational Robotics as a Maker Learning Tool for Pre-Service Teacher Computer Science Instruction

37. Developing and Validating the Assessment of the Skills of Preservice Teachers in Implementing Pedagogical Model of Collaborative Problem Solving

38. Role of Organisational Readiness and Stakeholder Acceptance: An Implementation Framework of Adaptive Learning for Higher Education

39. Investigation of Research Trends in Educational Technologies Based on Scientometric Method (1965-2020): A Cross-Comparative Study between Publications from the World and the UK

40. How Well Do Contemporary Knowledge Tracing Algorithms Predict the Knowledge Carried out of a Digital Learning Game?

41. Learning Critical Thinking Skills Online: Can Precision Teaching Help?

42. Emotional Design of Pedagogical Agents: The Influence of Enthusiasm and Model-Observer Similarity

43. Effects of Different Types of Cues and Self-Explanation Prompts in Instructional Videos on Deep Learning: Evidence from Multiple Data Analysis

44. Invisible Borders in Educational Technology Research? A Comparative Analysis

45. Exploring the Influence of Favorite Projects on Programming Skill Improvement: Analyzing the Longitudinal Dataset of 5 Years of Public Activity on Scratch Social Media

46. Teachers' Role in Digitalizing Education: An Umbrella Review

47. Funding the Online Teaching and Learning in Developing Countries: Insights from Zimbabwe

48. Teachers' Experiences of Teaching Online during COVID-19: Implications for Postpandemic Professional Development

49. Developing Faculty EdTech Instructional Decision-Making Competence With Principles for the Integration of EdTech

50. Each Discipline Is Different: Teacher Capabilities for Future-Focussed Digitally Infused Undergraduate Programmes

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