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1. "That moment meant a lot to my daughter": affect, fandom, and Avengers: Endgame.

2. Complicated femininity: the character of Sonto Molefe in South African telenovela Gomora.

3. Analyzing cultural politics through the "dancing body": a study of Assamese item songs in India.

4. She's 'sexssertive' and she knows it!: a postfeminist reading of African femininities in Afrobeats music videos.

5. Men not going their own way: a thick big data analysis of #MGTOW and #Feminism tweets.

6. Gendering immigration: media framings of the economic and cultural consequences of immigration.

7. Bedroom eyes: women dressing and redressing in <italic>The Best Years of Our Lives</italic>.

8. "Wifeys, bitches, and sluts": the gender burden and other obstacles behind the creation of television's antiheroines.

9. Dominant, passive, and recessive feminism: a postfeminist reading of Taiwanese cinema.

10. The currency of images: risk, value and gendered power dynamics in young men's accounts of sexting.

11. "The first woman football coach...": A media study of female American football coaches, 1888-1946.

12. Intersectional gender measurement: proposing a new metric for gender identity and gender experience.

13. Miyazaki's monstrous mother: a study of Yubaba in Studio Ghibli's Spirited Away.

14. Gender status inertia in biographical films: an overview of the motion picture industry from 1900 to 2017.

15. "Let's rewrite some history, shall we?": temporality and postfeminism in Captain Marvel's comic book superhero(ine)ism.

16. "Home-wrecking whore": Barnaby Joyce, Vikki Campion, journalism, and the gender politics of the media sex scandal.

17. The generational cohort analysis of empowerment and woman's portrayals in femvertising.

18. Digital citizenship in a global society: a feminist approach.

19. "Moderate" gendering in Swedish gambling advertisements.

20. "Women in Mosques": mapping the gendered religious space through online activism.

21. The stigma of feminism: disclosures and silences regarding female disadvantage in the video game industry in US and Finnish media stories.

22. Caste, gender, and "global Indian-ness": spaces of safety in stand-up comedy in global Mumbai.

23. "Out of place" bodies and gender: urban exclusion and emplacement as documentary method in My Own City.

24. Women as heroes, partners - or at least, hard workers? Representations of gender in New Zealand's Country Calendar, 1990–2015.

25. Iron lady to old lady: the neutering of James Bond’s M.

26. #BlackDontCrack: a content analysis of the aging Black woman in social media.

27. Whose sexuality is it anyway? Women’s experiences of viewing lesbians on screen.

28. At home with their queerness: same-sex relationality and the Indian family in advertising media.

29. "Challenging it softly": a feminist inquiry into gender in the news media context.

30. MirrorCameraRoom: the gendered multi-(in)stabilities of the selfie.

31. Bodies, gender, and digital affect in fitspiration media.

32. Damsel in this Dress: an analysis of the character designs of women in post-secondary game design programs.

33. Media Capital or Media Deficit?

34. Un/accented: the politics of difference in US popular culture.

35. It has never been "normal": queer pop in post-2000 China.

36. "Posts" in the zombie apocalypse: post-feminism and postracial discourses in The Walking Dead and Z Nation.

37. Rape jokes aren't funny: the mainstreaming of rape jokes in contemporary newspaper discourse.

38. From sex objects to bumbling idiots: tracing advertising students' perceptions of gender and advertising.

39. Prime-time narcos: the Mafia and gender in Colombian television.

40. Patriarchy and the Horror of the Monstrous Feminine.

41. Playing The Game.

42. Argumentum ad misericordiam: the cultural politics of victim media.

43. Working it: the professionalization of amateurism in digital adult entertainment.

44. Entertaining mobility: the racialized and gendered nation in House Hunters International.

45. Marketing, media, and misogyny: interactive advertising critique in a Huffington Post forum.

46. Acting on the Body of the Audience.

47. Playing With Our Selves.

48. Women Auto Know: Automotive knowledge, auto activism, and women's online car advice.

49. “Everyone Can Make Games!”: The post-feminist context of women in digital game production.

50. Frontline Farmers, Backline Sources: Women as a tertiary voice in climate change coverage.