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Your search keyword '"Embodiment"' showing total 212 results

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212 results on '"Embodiment"'

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1. Dyadic body competence predicts movement synchrony during the mirror game.

2. Examining modal and amodal language processing in proficient bilinguals: evidence from the modality-switch paradigm

3. Brain-computer interfaces and human factors: the role of language and cultural differences--Still a missing gap?

4. Imagining emotions in storyworlds: physiological narrated perception and emotional mental imagery.

5. Dyadic body competence predicts movement synchrony during the mirror game

6. Enhancing spatial navigation skills in mild cognitive impairment patients: a usability study of a new version of ANTaging software.

7. Brain-computer interfaces and human factors: the role of language and cultural differences—Still a missing gap?

10. Imagining emotions in storyworlds: physiological narrated perception and emotional mental imagery

11. Enhancing spatial navigation skills in mild cognitive impairment patients: a usability study of a new version of ANTaging software

12. The influence of sensorimotor experience on beauty evaluation of preschool children.

13. Look at me now! Enfacement illusion over computer-generated faces.

14. The influence of sensorimotor experience on beauty evaluation of preschool children

16. Look at me now! Enfacement illusion over computer-generated faces

17. Grasping the semantic of actions: a combined behavioral and MEG study.

18. Grasping the semantic of actions: a combined behavioral and MEG study

19. Altered bodily perceptions in chronic neuropathic pain conditions and implications for treatment using immersive virtual reality

20. Does mental rotation emulate motor processes? An electrophysiological study of objects and body parts.

21. Embodiment of a virtual prosthesis through training using an EMG-based human-machine interface: Case series.

22. Mitigating negative emotions through virtual reality and embodiment.

23. Does mental rotation emulate motor processes? An electrophysiological study of objects and body parts

24. Embodiment of a virtual prosthesis through training using an EMG-based human-machine interface: Case series

25. Predictors of the Sense of Embodiment of a Female Victim of Sexual Harassment in a Male Sample Through 360-Degree Video-Based Virtual Reality.

26. Predictors of the Sense of Embodiment of a Female Victim of Sexual Harassment in a Male Sample Through 360-Degree Video-Based Virtual Reality

27. "Tricking the Brain" Using Immersive Virtual Reality: Modifying the Self-Perception Over Embodied Avatar Influences Motor Cortical Excitability and Action Initiation.

28. 'Tricking the Brain' Using Immersive Virtual Reality: Modifying the Self-Perception Over Embodied Avatar Influences Motor Cortical Excitability and Action Initiation

29. On the Bodily Basis of Human Cognition: A Philosophical Perspective on Embodiment.

30. On the Bodily Basis of Human Cognition: A Philosophical Perspective on Embodiment

31. Socio-Motor Improvisation in Schizophrenia: A Case-Control Study in a Sample of Stable Patients.

32. The Precuneus Contributes to Embodied Scene Construction for Singing in an Opera.

33. A robot hand testbed designed for enhancing embodiment and functional neurorehabilitation of body schema in subjects with upper limb impairment or loss.

34. The Precuneus Contributes to Embodied Scene Construction for Singing in an Opera

35. Socio-Motor Improvisation in Schizophrenia: A Case-Control Study in a Sample of Stable Patients

36. How vertical hand movements impact brain activity elicited by literally and metaphorically related words: an ERP study of embodied metaphor

37. When mirroring is both simple and “smart”: how mimicry can be embodied, adaptive, and non-representational

40. Progressive Training for Motor Imagery Brain-Computer Interfaces Using Gamification and Virtual Reality Embodiment

41. Immersive Virtual Reality and Virtual Embodiment for Pain Relief

42. Embodied Semantics in a Second Language: Critical Review and Clinical Implications

43. Tool Embodiment: The Tool’s Output Must Match the User’s Input

44. Role of Sensorimotor Cortex in Gestural-Verbal Integration

45. Look at me now! Enfacement illusion over computer-generated faces

46. Progressive Training for Motor Imagery Brain-Computer Interfaces Using Gamification and Virtual Reality Embodiment.

47. Immersive Virtual Reality and Virtual Embodiment for Pain Relief.

48. Embodied Semantics in a Second Language: Critical Review and Clinical Implications.

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