Search

Your search keyword '"Co-creation"' showing total 34 results

Search Constraints

Start Over You searched for: Descriptor "Co-creation" Remove constraint Descriptor: "Co-creation" Journal frontiers in psychology Remove constraint Journal: frontiers in psychology
34 results on '"Co-creation"'

Search Results

1. Strength Back -- A qualitative study on the co-creation of a positive psychology digital health intervention for spinal surgery patients.

2. Strength Back – A qualitative study on the co-creation of a positive psychology digital health intervention for spinal surgery patients

3. Promoting participatory research in chronicity: The ESPRIMO biopsychosocial intervention for young adults with multiple sclerosis.

4. Promoting participatory research in chronicity: The ESPRIMO biopsychosocial intervention for young adults with multiple sclerosis

5. What type of client do you need? The brand value co-creation in the banking sector .

6. What type of client do you need? The brand value co-creation in the banking sector

7. Exploring the Co-creation Value of Residents to Tourists From the Perspective of Place Attachment and Economic Benefits.

8. Exploring the Co-creation Value of Residents to Tourists From the Perspective of Place Attachment and Economic Benefits

9. Co-created Future Scenarios as a Tool to Communicate Sustainable Development in Coastal Communities in Palawan, Philippines.

10. An Empiric Experience Implementing a Methodology to Improve the Entrepreneurial Support System: Creating Social Value Through Collaboration and Co-creation.

11. Co-created Future Scenarios as a Tool to Communicate Sustainable Development in Coastal Communities in Palawan, Philippines

12. An Empiric Experience Implementing a Methodology to Improve the Entrepreneurial Support System: Creating Social Value Through Collaboration and Co-creation

13. Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease

14. Nature in Your Face – Disruptive Climate Change Communication and Eco-Visualization as Part of a Garden-Based Learning Approach Involving Primary School Children and Teachers in Co-creating the Future

15. Nature in Your Face – Disruptive Climate Change Communication and Eco-Visualization as Part of a Garden-Based Learning Approach Involving Primary School Children and Teachers in Co-creating the Future.

16. Customer Experience and Satisfaction in Private Insurance Web Areas.

17. Value Co-creation in Third-Party Managed Virtual Communities and Brand Equity

18. Value Co-creation in Third-Party Managed Virtual Communities and Brand Equity.

19. Co-created Future Scenarios as a Tool to Communicate Sustainable Development in Coastal Communities in Palawan, Philippines

20. An Empiric Experience Implementing a Methodology to Improve the Entrepreneurial Support System: Creating Social Value Through Collaboration and Co-creation

21. Editorial: Social and Psychological Determinants of Value Co-creation in the Digital Era

22. Sustaining Continuous Engagement in Value Co-creation Among Individuals in Universities Using Online Platforms: Role of Knowledge Self-Efficacy, Commitment and Perceived Benefits

23. Co-creation or Co-destruction: A Perspective of Online Customer Engagement Valence

24. Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease

25. e-Banking Adoption: An Opportunity for Customer Value Co-creation

26. Nature in Your Face – Disruptive Climate Change Communication and Eco-Visualization as Part of a Garden-Based Learning Approach Involving Primary School Children and Teachers in Co-creating the Future

27. Customer Experience and Satisfaction in Private Insurance Web Areas

28. Mapping Value Co-creation Literature in the Technology and Innovation Management Field: A Bibliographic Coupling Analysis

29. Value Co-creation in Third-Party Managed Virtual Communities and Brand Equity

30. Editorial: From Consumer Experience to Affective Loyalty: Challenges and Prospects in the Psychology of Consumer Behavior 3.0

31. Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson's Disease.

32. Consumer Participation in Co-creation: An Enlightening Model of Causes and Effects Based on Ethical Values and Transcendent Motives

33. Learning autonomy in two or three steps: linking open-ended development, authority, and agency to motivation

34. Learning autonomy in two or three steps: linking open-ended development, authority, and agency to motivation.

Catalog

Books, media, physical & digital resources