1. Ciencia jugable. Una reflexión sobre la relación entre comunicación social de la ciencia y videojuegos.
- Author
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Conforti, Enzo
- Subjects
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VIDEO games & society , *VIDEO gamers , *VIDEO games , *TECHNOLOGY convergence , *SCIENTIFIC communication - Abstract
This paper presents the advances of one of the lines of work of the research project "Social communication of science. Challenges and Perspectives in the convergence of languages " (School of Social Communication, Universidad Nacional de Rosario). This work will focus on the link-up between videogames and the model of social communication of science, considered as a relationship that allows the appropriation of science and a process that transforms passive receivers into well informed, active citizens, leading to a democratization of science. Videogames conceived as new media, a concept coined by Lev Manovich, allow the construction and appropriation of meaning by users through the simulation of different situations. They therefore propose a player / viewer that is not reduced to a passive guider of the plot, but rather is an active participant who reflects and appropriates of the game, transforming, adapting and manipulating it. The same properties can be seen in the model of social communication of science, centered in an active citizen who appropriates scientific discourse and problematizes science, this is, someone who is no longer an amateur, as Lafuente puts it, but a 'Tecnocidano' instead. [ABSTRACT FROM AUTHOR]
- Published
- 2012