35 results on '"De Gloria, Alessandro"'
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2. Stealth Assessment of Teams in a Digital Game Environment
3. Quantitative Approach in Measuring Knowledge Convergence in Serious Games
4. The 5/10 Method: A Method for Designing Educational Games
5. Serious Game Design for Vehicular Language Learning Addressing Work Needs
6. Balancing Fidelity of Simulation Game Environments to Increase Situational Awareness Skills
7. A Diagnostic Tool on Time Perception of Children with ADHD
8. Harmonizing Interoperability – Emergent Serious Gaming in Playful Stochastic CAD Environments
9. Gaming for Policy Makers: It’s Serious!
10. An Instructional Approach for Developing Serious Games
11. User Profiling: Towards a Facebook Game that Reveals Cognitive Style
12. Acquiring 21st Century Skills: Gaining Insight into the Design and Applicability of a Serious Game with 4C-ID
13. Doing Useful Work Using Games
14. Unveiling California History Through Serious Games: Fort Ross Virtual Warehouse
15. Entrepreneurship Competence Assessment Through a Game Based Learning MOOC
16. Beyond Gambling Temptations: An Experimental Design Project to Detoxify Players from Irresistible Illusions of Gambling
17. Evaluation of 'Cultural Awareness – Afghanistan Pre-deployment': A User Study
18. Evaluating the Effectiveness of Serious Games for Cultural Awareness: The Icura User Study
19. Flow Experience as a Quality Measure in Evaluating Physically Activating Serious Games
20. A Business Simulation with an Agent-Based Deliberative Model of Consumer Behaviour
21. Development of a Game Engine for Accessible Web-Based Games
22. Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and Potential
23. An Agent Based Methodology to Design Serious Game in Social Field
24. Towards an Understanding of the Relationship Between Executive Functions and Learning Outcomes from Serious Computer Games
25. Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again
26. A Survey of Haptics in Serious Gaming
27. Flooded: A Location-Based Game for Promoting Citizens’ Preparedness to Flooding Situations
28. The Move Beyond Edutainment: Have We Learnt Our Lessons from Entertainment Games?
29. FILTWAM and Voice Emotion Recognition
30. Generating Computational Models for Serious Gaming
31. COmBI naTion: The Fusion of Serious Gaming and COBIT
32. Learning Analytics and Educational Games: Lessons Learned from Practical Experience
33. Learning Analytics in Serious Gaming: Uncovering the Hidden Treasury of Game Log Files
34. Energy-Efficient and Safe Driving Using a Situation-Aware Gamification Approach in Logistics
35. Designing Games with a Purpose for Data Collection in Music Research. Emotify and Hooked: Two Case Studies
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