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Your search keyword '"De Gloria, Alessandro"' showing total 35 results

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35 results on '"De Gloria, Alessandro"'

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1. Player-Specific Conflict Handling Ontology

2. Stealth Assessment of Teams in a Digital Game Environment

3. Quantitative Approach in Measuring Knowledge Convergence in Serious Games

4. The 5/10 Method: A Method for Designing Educational Games

5. Serious Game Design for Vehicular Language Learning Addressing Work Needs

6. Balancing Fidelity of Simulation Game Environments to Increase Situational Awareness Skills

7. A Diagnostic Tool on Time Perception of Children with ADHD

8. Harmonizing Interoperability – Emergent Serious Gaming in Playful Stochastic CAD Environments

9. Gaming for Policy Makers: It’s Serious!

10. An Instructional Approach for Developing Serious Games

11. User Profiling: Towards a Facebook Game that Reveals Cognitive Style

12. Acquiring 21st Century Skills: Gaining Insight into the Design and Applicability of a Serious Game with 4C-ID

13. Doing Useful Work Using Games

14. Unveiling California History Through Serious Games: Fort Ross Virtual Warehouse

15. Entrepreneurship Competence Assessment Through a Game Based Learning MOOC

16. Beyond Gambling Temptations: An Experimental Design Project to Detoxify Players from Irresistible Illusions of Gambling

17. Evaluation of 'Cultural Awareness – Afghanistan Pre-deployment': A User Study

18. Evaluating the Effectiveness of Serious Games for Cultural Awareness: The Icura User Study

19. Flow Experience as a Quality Measure in Evaluating Physically Activating Serious Games

20. A Business Simulation with an Agent-Based Deliberative Model of Consumer Behaviour

21. Development of a Game Engine for Accessible Web-Based Games

22. Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and Potential

23. An Agent Based Methodology to Design Serious Game in Social Field

24. Towards an Understanding of the Relationship Between Executive Functions and Learning Outcomes from Serious Computer Games

25. Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again

26. A Survey of Haptics in Serious Gaming

27. Flooded: A Location-Based Game for Promoting Citizens’ Preparedness to Flooding Situations

28. The Move Beyond Edutainment: Have We Learnt Our Lessons from Entertainment Games?

29. FILTWAM and Voice Emotion Recognition

30. Generating Computational Models for Serious Gaming

31. COmBI naTion: The Fusion of Serious Gaming and COBIT

32. Learning Analytics and Educational Games: Lessons Learned from Practical Experience

33. Learning Analytics in Serious Gaming: Uncovering the Hidden Treasury of Game Log Files

34. Energy-Efficient and Safe Driving Using a Situation-Aware Gamification Approach in Logistics

35. Designing Games with a Purpose for Data Collection in Music Research. Emotify and Hooked: Two Case Studies

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