1. Research progress and debates on gaming disorder
- Author
-
Honghong Ren, Jiang Long, Qianjin Wang, Tieqiao Liu, and Yueheng Liu
- Subjects
medicine.medical_specialty ,diagnosis ,MEDLINE ,Review ,Entertainment ,Mental healthcare ,InformationSystems_GENERAL ,gaming disorder ,03 medical and health sciences ,0302 clinical medicine ,prevention ,Epidemiology ,medicine ,treatment ,Conceptualization ,business.industry ,Public health ,ComputingMilieux_PERSONALCOMPUTING ,Public relations ,030227 psychiatry ,Psychiatry and Mental health ,Neurology ,Order (business) ,Academic community ,Neurology (clinical) ,InformationSystems_MISCELLANEOUS ,business ,Psychology ,human activities ,030217 neurology & neurosurgery - Abstract
Gaming disorder has become a significant issue in mental healthcare. While gaming is an important form of entertainment, excessive gaming may cause serious consequences for players. At present, there are still controversies in the academic community concerning the public health problems related to gaming disorder. This article attempts to expound the definition, epidemiology, aetiology, diagnosis, treatment and prevention of gaming disorder, in order to contribute to future conceptualization of gaming disorder.
- Published
- 2019
- Full Text
- View/download PDF