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3. Sitting Posture During Occupational Driving Causes Low Back Pain; Evidence-Based Position or Dogma? A Systematic Review.

4. Returning human factors to an engineering discipline: expanding the science base through a new generation of quantitative methods--preface to the special section.

5. A Review of Individual Operational Cognitive Readiness: Theory Development and Future Directions.

6. Allocation of Driver Attention for Varying In-Vehicle System Modalities.

7. How Do Drivers Respond to Silent Automation Failures? Driving Simulator Study and Comparison of Computational Driver Braking Models.

8. Human Factors Contributions to the Development of Standards for Displays of Unmanned Aircraft Systems in Support of Detect-and-Avoid.

9. Moving Into the Loop: An Investigation of Drivers' Steering Behavior in Highly Automated Vehicles.

10. Development and evaluation of a just-in-time support system.

11. Formal verification of human-automation interaction.

12. The use of flight progress strips while working live traffic: frequencies, importance, and perceived benefits.

13. Aiding planning in air traffic control: an experimental investigation of the effects of perceptual information integration.

14. Airport Security Screener Problem-Solving Knowledge and Implications.

15. The Absence of Degree of Automation Trade-Offs in Complex Work Settings.

16. Binocular rivalry and head-worn displays.

17. Lateral control assistance for car drivers: a comparison of motor priming and warning systems.

18. Optical information for car following: the driving by visual angle (DVA) model.

19. Lane-change detection using a computational driver model.

20. Lowering communication barriers in operating room technology.

21. Perceptual issues in the use of head-mounted visual displays.

22. Test road experiment on imminent warning rear lighting and signaling.

23. Effects of vision and friction on haptic perception.

24. Modeling driver behavior in a cognitive architecture.

25. Sharing control between humans and automation using haptic interface: primary and secondary task performance benefits.

26. Team task analysis: identifying tasks and jobs that are team based.

27. Assessing the effects of positive feedback and reinforcement in the introduction phase of an ergonomic intervention.

28. Blind and sighted pedestrians' judgments of gaps in traffic at roundabouts.

29. Aging and response selection in spatial choice tasks.

30. A tool to assess the comfort of wearable computers.

31. Lessons from a comparison of work domain models: representational choices and their implications.

32. Right of way in the sky: two problems in aircraft self-separation and the auction-based solution.

33. Conceptual issues in the study of dynamic hazard warnings.

34. Measuring the fit between human judgments and automated alerting algorithms: a study of collision detection.

35. Computational modeling of foveal target detection.

36. Using animation to help students learn computer algorithms.

37. A sociotechnical method for designing work systems.

38. The twilight envelope: a user-centered approach to describing roadway illumination at night.

39. Menu design with visual momentum for compact smart products.

40. The framing of drivers' route choices when travel time information is provided under varying degrees of cognitive load.

41. Stature, age, and gender effects on reach motion postures.

42. The effects of task complexity and experience on learning and forgetting: a field study.

43. Putting it all together: improving display integration in ecological displays.

44. Contending with complexity: developing and using a scaled world in applied cognitive research.

45. Telepresence.

46. Visual field magnification and touch perception when exploring surfaces with the index finger and a rigid instrument.

47. Effects of vehicle interior geometry and anthropometric variables on automobile driving posture.

48. The effect of automated compensation for incongruent axes on teleoperator performance.

49. Foot flare and foot axis.

50. The influence of body movement on subjective presence in virtual environments.