Search

Showing total 36 results
36 results

Search Results

1. Learning in Mean-Field Games.

2. Risk-Sensitive Mean-Field Games.

3. State Estimation for the Individual and the Population in Mean Field Control With Application to Demand Dispatch.

4. Stability Analysis of a More General Class of Systems With Delay-Dependent Coefficients.

5. Discrete-Time Selfish Routing Converging to the Wardrop Equilibrium.

6. Dynamic Demand and Mean-Field Games.

7. Small Noise May Diversify Collective Motion in Vicsek Model.

8. Backward Mean-Field Linear-Quadratic-Gaussian (LQG) Games: Full and Partial Information.

9. Decentralized Convergence to Nash Equilibria in Constrained Deterministic Mean Field Control.

10. Linear Quadratic Mean Field Games: Asymptotic Solvability and Relation to the Fixed Point Approach.

11. Linear–Quadratic Mean-Field Game for Stochastic Delayed Systems.

12. Global Analysis of a Continuum Model for Monotone Pulse-Coupled Oscillators.

13. Nash, Social and Centralized Solutions to Consensus Problems via Mean Field Control Theory.

14. $\epsilon$-Nash Equilibria for Partially Observed LQG Mean Field Games With a Major Player.

15. Dynamic Control of Agents Playing Aggregative Games With Coupling Constraints.

16. Sampled Observability and State Estimation of Linear Discrete Ensembles.

17. Ensemble Observability of Linear Systems.

18. Strict Smooth Lyapunov Functions and Vaccination Control of the SIR Model Certified by ISS.

19. Game Interactions and Dynamics on Networked Populations.

20. Towards A Theoretical Framework for Analysis and Intervention of Random Drift on General Networks.

21. Sparse Linear Ensemble Systems and Structural Controllability.

22. Mean Field Stochastic Adaptive Control.

23. Escort Function Definitions for Feasible Region Flexibility in Applications of Replicatorlike Dynamics With Constraints.

24. Coordinated Online Learning for Multiagent Systems With Coupled Constraints and Perturbed Utility Observations.

25. In-Silico Proportional-Integral Moment Control of Stochastic Gene Expression.

26. Hierarchical Selective Recruitment in Linear-Threshold Brain Networks Part II: Multilayer Dynamics and Top-Down Recruitment.

27. Wardrop Equilibrium in Discrete-Time Selfish Routing With Time-Varying Bounded Delays.

28. Deep Teams: Decentralized Decision Making With Finite and Infinite Number of Agents.

29. Collective Stochastic Discrete Choice Problems: A Min-LQG Dynamic Game Formulation.

30. Mean Field Games With Parametrized Followers.

31. Dynamic Collective Choice: Social Optima.

32. Asynchronous Decision-Making Dynamics Under Best-Response Update Rule in Finite Heterogeneous Populations.

33. A Dynamic Game Model of Collective Choice in Multiagent Systems.

34. Visibility-Aware Optimal Contagion of Malware Epidemics.

35. Density Flow in Dynamical Networks via Mean-Field Games.

36. Analysis and Control of Networked Game Dynamics via A Microscopic Deterministic Approach.