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274 results

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1. Learning in Mean-Field Games.

2. Inverse Problem for Non-Viscous Mean Field Control: Example From Traffic.

3. Risk-Sensitive Mean-Field Games.

4. Robust Optimal Filtering Over Lossy Networks.

5. Synthesis of Joint Control and Active Sensing Strategies Under Temporal Logic Constraints.

6. Informational Cascades With Nonmyopic Agents.

7. A Payoff-Based Learning Approach to Cooperative Environmental Monitoring for PTZ Visual Sensor Networks.

8. Synthesis of Optimal Insertion Functions for Opacity Enforcement.

9. Single Sample Fictitious Play.

10. Distributed Nash Equilibrium Seeking by a Consensus Based Approach.

11. Optimal Secure Control With Linear Temporal Logic Constraints.

12. A Unified Strategy for Solution Seeking in Graphical $N$-Coalition Noncooperative Games.

13. Stochastic Stability of Perturbed Learning Automata in Positive-Utility Games.

14. Controllability of Nash Equilibrium in Game-Based Control Systems.

15. An LP Approach for Solving Two-Player Zero-Sum Repeated Bayesian Games.

16. Performance Analysis of Gradient-Based Nash Seeking Algorithms Under Quantization.

17. The Importance of System-Level Information in Multiagent Systems Design: Cardinality and Covering Problems.

18. Discrete-Time Selfish Routing Converging to the Wardrop Equilibrium.

19. Design and Analysis of State-Feedback Optimal Strategies for the Differential Game of Active Defense.

20. Scanning The Issue.

21. Distributed Inertial Best-Response Dynamics.

22. False Data Injection Attacks on Networked Control Systems: A Stackelberg Game Analysis.

23. An Existence Result for Hierarchical Stackelberg v/s Stackelberg Games.

24. Team Optimal Control of Stochastically Switched Systems With Local Parameter Knowledge.

25. Constructive $\epsilon$-Nash Equilibria for Nonzero-Sum Differential Games.

26. Dynamic Demand and Mean-Field Games.

27. Generalized Efficiency Bounds in Distributed Resource Allocation.

28. On the Performance Analysis of Resilient Networked Control Systems Under Replay Attacks.

29. Decentralized Q-Learning for Stochastic Teams and Games.

30. Linear Quadratic Risk-Sensitive and Robust Mean Field Games.

31. Quadratic Multi-Dimensional Signaling Games and Affine Equilibria.

32. Generalized Engage or Retreat Differential Game With Escort Regions.

33. Feedback Nash Equilibria in Linear-Quadratic Difference Games With Constraints.

34. Backward Mean-Field Linear-Quadratic-Gaussian (LQG) Games: Full and Partial Information.

35. Decentralized Convergence to Nash Equilibria in Constrained Deterministic Mean Field Control.

36. Indefinite Mean-Field Stochastic Linear-Quadratic Optimal Control: From Finite Horizon to Infinite Horizon.

37. Nash Equilibrium Computation in Subnetwork Zero-Sum Games With Switching Communications.

38. Dynamic Coalitional TU Games: Distributed Bargaining Among Players' Neighbors.

39. Efficient Strategy Computation in Zero-Sum Asymmetric Information Repeated Games.

40. Solutions for Multiagent Pursuit-Evasion Games on Communication Graphs: Finite-Time Capture and Asymptotic Behaviors.

41. Distributed GNE Seeking Under Partial-Decision Information Over Networks via a Doubly-Augmented Operator Splitting Approach.

42. Linear Quadratic Mean Field Games: Asymptotic Solvability and Relation to the Fixed Point Approach.

43. On the Existence of the Stabilizing Solution of a Class of Periodic Stochastic Riccati Equations.

44. Linear–Quadratic Mean-Field-Type Games: Jump–Diffusion Process With Regime Switching.

45. Scanning The Issue.

46. Spectrum White Space Trade in Cognitive Radio Networks.

47. Worst-Case Optimal Battery Filling Policies With Constrained Adjustable Service.

48. $N$-Person Nonzero-Sum Games for Continuous-Time Jump Processes With Varying Discount Factors.

49. A Passivity-Based Approach to Nash Equilibrium Seeking Over Networks.

50. An Open-Loop Stackelberg Strategy for the Linear Quadratic Mean-Field Stochastic Differential Game.