1. Delay–Rate–Distortion Optimization for Cloud Gaming With Hybrid Streaming
- Author
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Xiaoming Nan, Baining Guo, Yifeng He, Shipeng Li, Ling Guan, Xun Guo, and Yan Lu
- Subjects
Computer science ,Cloud gaming ,Real-time computing ,Frame (networking) ,020206 networking & telecommunications ,02 engineering and technology ,Rate–distortion optimization ,Distortion ,0202 electrical engineering, electronic engineering, information engineering ,Media Technology ,Bandwidth (computing) ,020201 artificial intelligence & image processing ,Electrical and Electronic Engineering ,Graphics ,Encoder - Abstract
Cloud gaming as the emerging game service has attracted significant attention. However, traditional video streaming approach suffers from high bandwidth consumption, and traditional graphics streaming approach requires a long initial period to download game models. In this paper, we propose a novel hybrid streaming framework, jointly applying video streaming and graphics streaming to provide a high-quality gaming experience. In the proposed framework, cloud servers not only transmit the encoded video frames but also progressively transmit the graphics data, which are used to render a game frame to provide an additional reference to the video encoder. Based on the proposed framework, we investigate the delay–rate–distortion optimization problem, where the source rate between the video stream and the graphics stream is optimized to minimize the overall distortion under the bandwidth and response delay constraints. The experimental results demonstrate that the proposed hybrid streaming can achieve the lowest distortion under the constraints of bandwidth and response delay, compared with the traditional video streaming and graphics streaming.
- Published
- 2017
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