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166 results

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1. Latin American Women and Computer Science: A Systematic Literature Mapping

2. All Roads Lead to Computing: Making, Participatory Simulations, and Social Computing as Pathways to Computer Science

3. Latin American Women and Computer Science: A Systematic Literature Mapping.

4. Game-Themed Programming Assignment Modules: A Pathway for Gradual Integration of Gaming Context into Existing Introductory Programming Courses

5. Evaluation of the Effectiveness of a Web-Based Learning Design for Adult Computer Science Courses

6. Collaborative Learning Using Wiki Web Sites for Computer Science Undergraduate Education: A Case Study

7. Reverse Engineering and Software Products Reuse to Teach Collaborative Web Portals: A Case Study with Final-Year Computer Science Students

8. A One-Credit Hands-On Introductory Course in Electrical and Computer Engineering Using a Variety of Topic Modules

9. Component-Based Approach for Educating Students in Bioinformatics

10. A One-Year Introductory Robotics Curriculum for Computer Science Upperclassmen

11. Equal But Not Equitable: Self-Reported Data Obscures Gendered Differences in Project Teams.

12. A Spiral Step-by-Step Educational Method for Cultivating Competent Embedded System Engineers to Meet Industry Demands

13. Teaching Agile Software Development: A Case Study

14. Mobile Learning in a Large Blended Computer Science Classroom: System Function, Pedagogies, and Their Impact on Learning

15. Use of Student Experiments for Teaching Embedded Software Development Including HW/SW Co-Design

16. A Multidimensional Software Engineering Course

17. Introduction of Synchronous Peer Collaboration Activities in a Distance Learning Course

18. All Roads Lead to Computing: Making, Participatory Simulations, and Social Computing as Pathways to Computer Science.

19. Computational Thinking and User Interfaces: A Systematic Review.

20. Analysis of Students’ Ratings of Teaching Quality to Understand the Role of Gender and Socio-Economic Diversity in Higher Education.

21. Collaborative Learning Using Wiki Web Sites for Computer Science Undergraduate Education: A Case Study.

22. Using PSpice in Teaching Impulse Voltage Testing of Power Transformers to Senior Undergraduate Students.

23. An Animated Introduction to Relational Databases for Many Majors.

24. Guest Editorial Informatics and Electronics Education: Some Remarks.

25. Using Student Conferences to Increase Participation in the Classroom: A Case Study.

26. The Issue of (Software) Plagiarism: A Student View.

27. Gendered Risks of Team-Based Learning: A Model of Inequitable Task Allocation in Project-Based Learning.

28. A Closer Look at the Differences Between Graders in Introductory Computer Science Exams.

29. A Semantically Enriched Context-Aware OER Recommendation Strategy and Its Application to a Computer Science OER Repository.

30. An Instructional Feedback Technique for Teaching Project Management Tools Aligned With PMBOK.

31. Effective Learner-Centered Approach for Teaching an Introductory Digital Systems Course.

32. Traffic Sign Recognition for Computer Vision Project-Based Learning.

33. The Design and Effect of a Scaffolded Concept Mapping Strategy on Learning Performance in an Undergraduate Database Course.

34. An IoT and Wearable Technology Hackathon for Promoting Careers in Computer Science.

35. A Project-Based Biologically-Inspired Robotics Module.

36. Integrating Mobile Robotics and Vision With Undergraduate Computer Science.

37. Evaluation of the Effectiveness of a Web-Based Learning Design for Adult Computer Science Courses.

38. Component-Based Approach for Educating Students in Bioinformatics.

39. Using Topic Modeling to Extract Pre-Service Teachers’ Understandings of Computational Thinking From Their Coding Reflections.

40. Helping Engineering Students Learn in Introductory Computer Science (CS1) Using Computational Creativity Exercises (CCEs).

41. OER Approach for Specific Student Groups in Hardware-Based Courses.

42. Identifying Core Concepts of Cybersecurity: Results of Two Delphi Processes.

43. Computational Creativity Exercises: An Avenue for Promoting Learning in Computer Science.

44. A One-Year Introductory Robotics Curriculum for Computer Science Upperclassmen.

45. Introducing Programmable Logic to Undergraduate Engineering Students in a Digital Electronics Course.

46. Flip-Flops in Students' Conceptions of State.

47. Programming Anxiety Amongst Computing Students—A Key in the Retention Debate?

48. Using Web-Based Teaching Interventions in Computer Science Courses.

49. A Project-Based Learning Approach to Design Electronic Systems Curricula.

50. Multiple Case Studies to Enhance Project-Based Learning in a Computer Architecture Course.