Search

Showing total 90 results

Search Constraints

Start Over You searched for: Search Limiters Peer Reviewed Remove constraint Search Limiters: Peer Reviewed Topic computer science Remove constraint Topic: computer science Publication Type Academic Journals Remove constraint Publication Type: Academic Journals Journal ieee transactions on education Remove constraint Journal: ieee transactions on education
90 results

Search Results

1. Latin American Women and Computer Science: A Systematic Literature Mapping.

2. Computational Thinking and User Interfaces: A Systematic Review.

3. Equal But Not Equitable: Self-Reported Data Obscures Gendered Differences in Project Teams.

4. Analysis of Students’ Ratings of Teaching Quality to Understand the Role of Gender and Socio-Economic Diversity in Higher Education.

5. How Do Table Shape, Group Size, and Gender Affect On-Task Actions in Computer Education Open-Ended Tasks.

6. Gendered Risks of Team-Based Learning: A Model of Inequitable Task Allocation in Project-Based Learning.

7. A Closer Look at the Differences Between Graders in Introductory Computer Science Exams.

8. Using Topic Modeling to Extract Pre-Service Teachers’ Understandings of Computational Thinking From Their Coding Reflections.

9. All Roads Lead to Computing: Making, Participatory Simulations, and Social Computing as Pathways to Computer Science.

10. Analytical Techniques for Developing Argumentative Writing in STEM: A Pilot Study.

11. Guest Editorial Informatics and Electronics Education: Some Remarks.

12. An Instructional Feedback Technique for Teaching Project Management Tools Aligned With PMBOK.

13. Effective Learner-Centered Approach for Teaching an Introductory Digital Systems Course.

14. Helping Engineering Students Learn in Introductory Computer Science (CS1) Using Computational Creativity Exercises (CCEs).

15. An Animated Introduction to Relational Databases for Many Majors.

16. A Computer Science-Oriented Approach to Introduce Quantum Computing to a New Audience.

17. An IoT and Wearable Technology Hackathon for Promoting Careers in Computer Science.

18. Identifying Core Concepts of Cybersecurity: Results of Two Delphi Processes.

19. Computational Creativity Exercises: An Avenue for Promoting Learning in Computer Science.

20. Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education.

21. Collaborative Learning Using Wiki Web Sites for Computer Science Undergraduate Education: A Case Study.

22. A Semantically Enriched Context-Aware OER Recommendation Strategy and Its Application to a Computer Science OER Repository.

23. Using PSpice in Teaching Impulse Voltage Testing of Power Transformers to Senior Undergraduate Students.

24. Motivation and Self-Regulated Learning in Computer Science: Lessons Learned From a Multiyear Program of Classroom Research.

25. Two Decades of PBL in Teaching Computing: A Systematic Mapping Study.

26. The Issue of (Software) Plagiarism: A Student View.

27. Bridging Theory and Practice in Programming Lectures With Active Classroom Programmer.

28. Traffic Sign Recognition for Computer Vision Project-Based Learning.

29. The Design and Effect of a Scaffolded Concept Mapping Strategy on Learning Performance in an Undergraduate Database Course.

30. An Embedded Systems Course for Engineering Students Using Open-Source Platforms in Wireless Scenarios.

31. Encouraging Global Awareness in a Computer Networking Course.

32. Revising Computer Science Networking Hands-On Courses in the Context of the Future Internet.

33. Flipping Laboratory Sessions in a Computer Science Course: An Experience Report.

34. OER Approach for Specific Student Groups in Hardware-Based Courses.

35. A Project-Based Biologically-Inspired Robotics Module.

36. Integrating Mobile Robotics and Vision With Undergraduate Computer Science.

37. Evaluation of the Effectiveness of a Web-Based Learning Design for Adult Computer Science Courses.

38. Component-Based Approach for Educating Students in Bioinformatics.

39. A Preliminary Instrument for Measuring Students’ Subjective Perceptions of Difficulties in Learning Recursion.

40. Nonparametric Analysis of the Effect of Knowledge Integration Activities on Third-Year Undergraduate Performance.

41. JolasMATIKA: An Experience for Teaching and Learning Computing Topics From University to Primary Education.

42. A One-Year Introductory Robotics Curriculum for Computer Science Upperclassmen.

43. Introducing Programmable Logic to Undergraduate Engineering Students in a Digital Electronics Course.

44. Flip-Flops in Students' Conceptions of State.

45. Programming Anxiety Amongst Computing Students—A Key in the Retention Debate?

46. A Genetic Algorithm-Based Personalized Remedial Learning System for Learning Object-Oriented Concepts of Java.

47. Using Web-Based Teaching Interventions in Computer Science Courses.

48. A Project-Based Learning Approach to Design Electronic Systems Curricula.

49. Multiple Case Studies to Enhance Project-Based Learning in a Computer Architecture Course.

50. Teaching Introductory Artificial Intelligence Using a Simple Agent Framework.