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105 results

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5. Cognitive Load Theory in the Context of Teaching and Learning Computer Programming: A Systematic Literature Review.

6. Latin American Women and Computer Science: A Systematic Literature Mapping.

7. Empirical Evidence of the Usage of Programming Languages in the Educational Process.

8. Frontiers in Education (FIE) at 50: Advancing Computing and Engineering Education.

9. Guest Editorial Special Issue on Transforming Engineering Education

10. Computational Thinking and User Interfaces: A Systematic Review.

12. A Quantitative Analysis of Self-Efficacy, Causal Attributions, Academic Performance, Personal Characteristics, and Life at University: An Engineering Education Outlook.

13. Physically Disabled Students in Summer Undergraduate Research Environments.

14. Experienced Learning Outcomes for Interdisciplinary Projects in Engineering Education

15. MOOC-Based Flipped Classroom for On-Campus Teaching in Undergraduate Engineering Courses

16. Latin American Women and Computer Science: A Systematic Literature Mapping

17. Cognitive Load Theory in the Context of Teaching and Learning Computer Programming: A Systematic Literature Review

18. Factors Influencing Students’ Choice of and Success in STEM: A Bibliometric Analysis and Topic Modeling Approach.

19. Programming E-Books: Culture, English, and Scratch for Schoolchildren of Rural Taiwan

20. The Importance of Students’ Practical Work in High Schools for Higher Education in Electronic Engineering

21. A Systematic Literature Review on Cyber Security Education for Children

22. Reducing the Impact of Emergency Remote Teaching Through an Understanding of Personal Digital Ecosystems

23. Handover of the Role of Editor-in-Chief

24. 2021 IEEE Education Society Awards.

25. A Systematic Literature Review on Cyber Security Education for Children

26. The Importance of Students' Practical Work in High Schools for Higher Education in Electronic Engineering

27. Programming E-Books: Culture, English, and Scratch for Schoolchildren of Rural Taiwan

30. The Impact and Measurement of Today’s Learning Technologies in Teaching Software Engineering Course Using Design-Based Learning and Project-Based Learning.

31. Switching to Outcome-Based Education (OBE) System, a Paradigm Shift in Engineering Education.

32. An Empirical Study on the Use of CDIO in Software Engineering Education.

33. An Approach Based on Social Network Analysis to Enhance Social Presence in a Collaborative Learning Environment.

34. Exploring an Engineer’s Role in Society: Service Learning in a First-Year Computing Course.

35. Introducing Innovative Prototypes in Course Materials and Fabrication Technologies in Medical Devices for Electrical and Biomedical Engineering Students.

36. An Eco-System Approach to Project-Based Learning in Software Engineering Education.

37. Open-Source Software in the Classroom: Empowering Students to Self-Select Projects to Contribute.

38. How Do Table Shape, Group Size, and Gender Affect On-Task Actions in Computer Education Open-Ended Tasks.

39. Game-Based Learning: Enhancing Student Experience, Knowledge Gain, and Usability in Higher Education Programming Courses.

40. Conceptual-Based Writing Exercises in a Circuit Analysis Course.

41. Editorial Review of 2022 and Changes to IEEE Transactions on Education for 2023

42. Experienced Learning Outcomes for Interdisciplinary Projects in Engineering Education

43. MOOC-Based Flipped Classroom for On-Campus Teaching in Undergraduate Engineering Courses

45. Elementary School Pupils’ Mental Models Regarding Robots and Programming.

46. Orchestrating Learning Together and Development of Team-Trust in Neurologically Typical and Neurologically Atypical Students: A Multicase Study.

47. MIDFIELD: A Resource for Longitudinal Student Record Research.

48. Preparing First-Year Engineering Students to Think About Code: A Guided Inquiry Approach.

49. Broadening the Pool of Precollege Engineering Teachers: The Path Experienced by a Music Teacher.

50. Teaching Series and Parallel Connections.