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1. Cognitive Load Theory in the Context of Teaching and Learning Computer Programming: A Systematic Literature Review.

2. A Quantitative Analysis of Self-Efficacy, Causal Attributions, Academic Performance, Personal Characteristics, and Life at University: An Engineering Education Outlook.

3. Heuristics for the Development and Evaluation of Educational Robotics Systems.

4. Various Interactive and Self-Learning Focused Tutorial Activities in the Power Electronic Course.

5. Analysis of Students’ Ratings of Teaching Quality to Understand the Role of Gender and Socio-Economic Diversity in Higher Education.

6. Long Term Effects of Pair Programming.

7. Effect of Combined Use of Flipped Learning and Inquiry-Based Learning on a System Modeling and Control Course.

8. Hybrid Problem-Based Learning in Digital Image Processing: A Case Study.

9. Particle in a Box: An Experiential Environment for Learning Introductory Quantum Mechanics.

10. Students’ Task Interpretation and Conceptual Understanding in an Electronics Laboratory.

11. A Project-Based Cooperative Approach to Teaching Sustainable Energy Systems.

12. Self-Efficacy as a Long-Term Outcome of a General Education Course on Digital Technologies.

13. Teaching Game Theory to Improve Adversarial Thinking in Cybersecurity Students.

14. Using Topic Modeling to Extract Pre-Service Teachers’ Understandings of Computational Thinking From Their Coding Reflections.

15. Innovative Mobile Robot Method: Improving the Learning of Programming Languages in Engineering Degrees.

16. Empirical Analysis of the Use of the VISIR Remote Lab in Teaching Analog Electronics.

17. Training Engineers for the Ambient Intelligence Challenge.

18. Recursion Removal as an Instructional Method to Enhance the Understanding of Recursion Tracing.

19. Persistence, Resilience and Mathematics in Engineering Transfer Capital.

20. Exploring Undergraduate Students’ Computational Modeling Abilities and Conceptual Understanding of Electric Circuits.

21. A Closer Look at the Differences Between Graders in Introductory Computer Science Exams.

22. Motivating Power System Protection Course Students by Practical and Computer-Based Activities.

23. Teaching Power Electronics With a Design-Oriented, Project-Based Learning Method at the Technical University of Denmark.

24. An iLab for Teaching Advanced Logic Concepts With Hardware Descriptive Languages.

25. Mobile Robot Lab Project to Introduce Engineering Students to Fault Diagnosis in Mechatronic Systems.

26. An Instructional Feedback Technique for Teaching Project Management Tools Aligned With PMBOK.

27. A Survey of Current Trends in Master’s Programs in Microelectronics.

28. A Multidisciplinary Industrial Robot Approach for Teaching Mechatronics-Related Courses.

29. Identifying Core Concepts of Cybersecurity: Results of Two Delphi Processes.

30. Common Learning Objectives for Undergraduate Control Systems Laboratories.

31. Teaching Tool for a Control Systems Laboratory Using a Quadrotor as a Plant in MATLAB.

32. Using PBL to Improve Educational Outcomes and Student Satisfaction in the Teaching of DC/DC and DC/AC Converters.

33. Comparing Online to Face-to-Face Delivery of Undergraduate Digital Circuits Content.

34. A Remote Laboratory as an Innovative Educational Tool for Practicing Control Engineering Concepts.

35. Game-Console-Based Projects for Learning the Computer Input/Output Subsystem.

36. Traffic Sign Recognition for Computer Vision Project-Based Learning.

37. The Design and Effect of a Scaffolded Concept Mapping Strategy on Learning Performance in an Undergraduate Database Course.

38. From Companies to Universities: Application of R&D&I Concepts in Higher Education Teaching.

39. The Effects of a Robot Game Environment on Computer Programming Education for Elementary School Students.

40. PBL-SEE: An Authentic Assessment Model for PBL-Based Software Engineering Education.

41. Undergraduate Electronics Projects Based on the Design of an Optical Wireless Audio Transmission System.

42. Setting the Pace: Experiments With Keller's PSI.

43. A Three-Year Feedback Study of a Remote Laboratory Used in Control Engineering Studies.

44. A Project-Based Biologically-Inspired Robotics Module.

45. Integrating Mobile Robotics and Vision With Undergraduate Computer Science.

46. A Brain–Computer Interface Project Applied in Computer Engineering.

47. The Magnitude Response Learning Tool for DSP Education: A Case Study.

48. An Embedded Systems Course for Engineering Students Using Open-Source Platforms in Wireless Scenarios.

49. Virtual Laboratory for QoS Study in Next-Generation Networks With Metro Ethernet Access.

50. Using the Wiimote to Learn MEMS in a Physics Degree Program.