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1. The Development and Empowerment of Mathematical Abilities: The Impact of Pencil and Paper and Computerised Interventions for Preschool Children

2. Musical Peddy-Paper: A Collaborative Learning Activity Suported by Augmented Reality

3. System for Automatic Generation of Examination Papers in Discrete Mathematics

4. Hybrid Simulation of a Scientific Conference: Inquiry-Based Learning to Enable Master's Degree Students to Acquire Research Skills

5. Reflection Paper on a Ubiquitous English Vocabulary Learning System: Evidence of Active/Passive Attitude vs. Usefulness/Ease-of-Use

6. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Educational Technologies (5th, Sydney, Australia, December 11-13, 2017)

7. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in Digital Age (14th, Vilamoura, Algarve, Portugal, October 18-20, 2017)

8. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Mobile Learning (13th, Budapest, Hungary, April 10-12, 2017)

9. E-Learning Trends and Hypes in Academic Teaching. Methodology and Findings of a Trend Study

10. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Madeira, Portugal, July 1-4, 2016)

11. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Mobile Learning (12th, Vilamoura, Algarve, Portugal, April 9-11, 2016)

12. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Las Palmas de Gran Canaria, Spain, July 21-24, 2015)

13. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Mobile Learning (11th, Madeira, Portugal, March 14-16, 2015)

14. Proceedings of the International Conferences on Education Technologies (ICEduTech) and Sustainability, Technology and Education (STE) (New Tapei City, Taiwan, December 10-12, 2014)

15. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (11th, Porto, Portugal, October 25-27, 2014)

16. Proceedings of the International Conference e-Learning 2014. Multi Conference on Computer Science and Information Systems (Lisbon, Portugal, July 15-19, 2014)

17. Proceedings of the International Conference on Mobile Learning 2014. (10th, Madrid, Spain, February 28-March 2, 2014)

18. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (Fort Worth, Texas, October 22-24, 2013)

19. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Prague, Czech Republic, July 23-26, 2013)

20. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Mobile Learning (Lisbon, Portugal, March 14-16, 2013)

21. Proceedings of the International Conference on Educational Technologies 2013 (ICEduTech 2013) (Kuala Lumpur, Malaysia, November 29-December 1, 2013)

22. SPART -- An Affordable Mobile Augmented Reality Alternative to Interactive Tabletops in Education

23. Commognitive Conflicts in a Virtual Learning Environment: Exploring the Affordances of Mobile Learning for Discourse Analysis

24. Value of a Mobile Game-Based App towards Education for Sustainability

25. GES App -- Supporting Global Employability Skills from the Perspectives of Students, Staff and Employers

26. Web Viewers for Educational VR Contents

27. Practice through Play Using Mobile Technology

28. Mathematical Mobile Apps via Rural Casting

29. Study of the Corrective Grammatical Treatment of English Supported by Mobile Applications

30. Development of Digital Competences in Teaching Geography through the Creation of Multimedia Educational Material in the H5P Application

31. Keyboard as a Stimulator in Timbre Recognition Training

32. Analysing Affordances of the E-Assessment System Numbas in Mathematics Education from an Activity Theory Perspective

33. Integrating Large Language Models in Art and Design Education

34. Digital Resources in Mobile Learning and Some Aspects of Teaching and Education Environment

35. CoCo: A System for Supporting Colocated Collaborative Learning with Tablets

36. Empowering Rural and Remote Health Professionals Training: A Cost-Effective Skin Suturing Simulator for Mobile Learning in Clinical Skills Acquisition

37. 'GeoGebra' Applets for Fostering Conceptual Understanding in Algebra

38. The Feeling of Self-Efficacy and Its Impact on Performance on a Mobile Learning Application

39. Knowledge Mapping for Creative Thinking

40. Using Zoom Meeting Platform as a Synchronous Online Learning Tool in EFL Classroom at Indonesia Tertiary Level: A Literature Review

41. The Success Factors of the Digital Transformation of Higher Education Institutions: The Experience of Hassan 2 University of Casablanca (UH2C) in Morocco

42. Genesis of an E-Platform for Language Enhancement

43. Recognizing Real Emotions through Inductive Writing Teaching

44. Analysis of Learning Objects for Optimization and Digital Transfer Report of Intermediate Results on Learning Path Ideas -- First Survey

45. University Students Grading before and during COVID-19 Crisis

46. Design Patterns for Mobile Learning in Digital Multicultural Academic Courses

47. Evaluating Visualization for Slide-Based Investigative Learning with Connection between Presentation Slides

48. A Review of Educational Recommender Systems for Teachers

49. Computational Techniques for Data Science Applied to Broaden the Knowledge between Citizen Science and Education

50. Immersive Virtual Reality (VR) Classroom to Enhance Learning and Increase Interest and Enjoyment in the Secondary School Science Curriculum