1. Effects of Augmented Reality on Student Achievement and Self-Efficacy in Vocational Education and Training
- Author
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Ebru Kiliç Çakmak, Mustafa Sirakaya, and Kırşehir Ahi Evran Üniversitesi, Mucur Meslek Yüksekokulu, Bilgisayar Teknolojileri Bölümü
- Subjects
Computer science lessons ,Test ,Turkey ,Vocational School ,Computer science ,Motherboard ,Informatikunterricht ,Teaching method ,Vocational training ,Berufsschule ,Berufs- und Wirtschaftspädagogik ,Academic achievement ,computer-aided instruction ,Türkei ,Wirkung ,Motherboard Assembly ,0302 clinical medicine ,Empirische Bildungsforschung ,Curriculum, Teaching, Didactics ,ComputingMilieux_COMPUTERSANDEDUCATION ,Unterricht, Didaktik ,Teaching of computer science ,Computer studies ,Bildung und Erziehung ,VET, Vocational Education and Training ,Computer Assisted Instruction ,Augmented Reality ,lcsh:LC8-6691 ,Virtualisierung ,05 social sciences ,berufsbildende Schule ,vocational education ,050301 education ,learning success ,Vocational Training, Adult Education ,academic achievement ,Self efficacy ,Berufsbildung ,Quasi-Experiment ,vocational education school ,Quasi-experiment ,lcsh:Education ,Textbook ,Lernerfolg ,Erziehung, Schul- und Bildungswesen ,Vocational school for apprentices ,Computer-Assisted Instruction ,teaching aids ,computerunterstützter Unterricht ,Education ,Bildungswesen quartärer Bereich, Berufsbildung ,Computer ,03 medical and health sciences ,Hardware ,ddc:370 ,Schulleistung ,Vocational Education and Training ,ddc:330 ,Mathematics education ,Achievement test ,Schulbuch ,lcsh:Special aspects of education ,Educational technology ,ComputerAssisted Instruction ,Lehrmittel ,030229 sport sciences ,Selbstwirksamkeit ,virtualization ,Virtuelle Realität ,Berufsausbildung ,VET ,Augmented reality ,Vocational education and training ,lcsh:L ,0503 education ,Text book - Abstract
This study aimed to test the impact of augmented reality (AR) use on student achievement and self-efficacy in vocational education and training. For this purpose, a marker-based AR application, called HardwareAR, was developed. HardwareAR provides information about characteristics of hardware components, ports and assembly. The research design was quasi experimental with pre-test post-test that included a control group. The study was conducted with 46 undergraduate students in the Computer Hardware Course. Computer hardware course achievement test, motherboard assembly self-efficacy questionnaire and unstructured observation form were used in the study for data collection purposes. The control group learned the theoretical and applied information about motherboard assembly by using their textbooks (print material) while students in the experimental group used HardwareAR application for the same purpose. It was found that the use of AR had a positive impact on student achievement in motherboard assembly whereas it had no impact on students self-efficacy related to theoretical knowledge and assembly skills. On the other hand, use of AR helped learners to complete the assembly process in a shorter time with less support. It is concluded that compared to control group students, experimental group students were more successful in computer hardware courses. This result shows that AR application can be effective in increasing achievement. It was concluded that AR application had no effect on students motherboard assembly theoretical knowledge self-efficacy and motherboard assembly skills self-efficacy. This result may have been affected from the fact that students had high levels of theoretical knowledge and assembly skills before the implementation. Observations showed that AR application enabled students to assemble motherboard in a shorter time with less support. It is thought that simultaneous interaction between virtual objects and real world provided by the AR application is effective in reducing assembly time. The students who were able to see the process steps and instructions directly with the help of HardwareAR application could complete the assembly by getting less help. Considering these results, it can be argued that, thanks to simultaneous interaction it provides, AR offers an important alternative for topics that need learner application and practice. © 2018 European Research Network Vocational Education and Training. All rights reserved.
- Published
- 2018