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Start Over You searched for: Topic psychology Remove constraint Topic: psychology Journal international journal of mental health & addiction Remove constraint Journal: international journal of mental health & addiction Publisher springer nature Remove constraint Publisher: springer nature
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1. A response to Blaszczynski, Griffiths and Turners’ Comments on the Paper “Problems with the Concept of Video Game ‘Addiction’: Some Case Study Examples” (this issue).

2. The Psychological Study of Video Game Players: Methodological Challenges and Practical Advice.

3. Don't Say the 'P' Word: Problem Gambling Is More than Harm.

4. The Treatment of Internet Gaming Disorder: a Brief Overview of the PIPATIC Program.

5. A Pilot Evaluation of a Tutorial to Teach Clients and Clinicians About Gambling Game Design.

6. Why is Childhood Maltreatment Associated with Adolescent Substance Abuse? A Critical Review of Explanatory Models.

7. Sexual Addiction: Diagnostic Problems.

8. Utility of Parental Mediation Model on Youth's Problematic Online Gaming.

9. Existential Angst and the Therapeutics of Suspicion.

10. A Qualitative Analysis of Online Gaming Addicts in Treatment.

11. Prevalence of Problematic Video Gaming among Ontario Adolescents.

12. Introducing the Hero Complex and the Mythic Iconic Pathway of Problem Gambling.

13. Problems with the Concept of Video Game “Addiction”: Some Case Study Examples.

14. When Is a New Scale not a New Scale? The Case of the Bergen Shopping Addiction Scale and the Compulsive Online Shopping Scale.

15. Gamble While You Gamble: Electronic Games in Ontario Charitable Gaming Centres.

16. Ontological Orientation as a Mediator of Perceptual Change.

17. Do Chinese and British University Students Use Smartphones Differently? A Cross-cultural Mixed Methods Study.

18. Alcohol Use in Context: a Psychosocial Investigation of Drinking Behaviors in a Diverse Community Sample in the United States.

19. Why Do You Drink Caffeine? The Development of the Motives for Caffeine Consumption Questionnaire (MCCQ) and Its Relationship with Gender, Age and the Types of Caffeinated Beverages.

20. Maladaptive Coping Styles in Adolescents with Internet Gaming Disorder Symptoms.

21. Digital Traces of Behaviour Within Addiction: Response to Griffiths (2017).

22. Compulsive Buying: Prevalence, Irrational Beliefs and Purchasing.

23. Psychiatric Co-morbidity in Ketamine and Methamphetamine Dependence: a Retrospective Chart Review.

24. Family Ties and Mental Health of Orphans in Ouagadougou (Burkina Faso). Does the Gender of the Dead Parent Matter?

25. Self-Management Strategies of Life, Positive Youth Development and Academic Buoyancy: a Causal Model.

26. Physical Aggression and Concurrent Alcohol and Tobacco Use Among Adolescents.

27. Childhood Punishment and Risk for Alcohol use Disorders: Data from South Africa.

28. Prevalence of Internet Addiction in a Sample of Southern Italian High School Students.

29. New Zealand Youth and Their Relationships with Mobile Phone Technology.

30. Awareness of Risk Factors for Digital Game Addiction: Interviewing Players and Counselors.

31. The Relationship Between Problematic Internet Entertainment Use and Problem Solving Skills Among University Students.

32. Assessing the Potential Risks Associated with Facebook Game Use.

33. Why Chinese International Students Gamble: Behavioral Decision Making and its Impact on Identity Construction.

34. Sleep Interference Effects of Pathological Electronic Media Use during Adolescence.

35. Electronic Interests and Behaviours Associated with Gambling Problems.

36. Indigenous Gambling Motivations, Behaviour and Consequences in Northern New South Wales, Australia.

37. Child Maltreatment, Adolescent Attachment Style, and Dating Violence: Considerations in Youths with Borderline-to-Mild Intellectual Disability.

38. Associations of Personality with Alcohol Use Behaviour and Alcohol Problems in Adolescents Receiving Child Welfare Services.

39. Effects of a Video Lottery Terminal (VLT) Banner on Gambling: A Field Study.

40. Physical and Psychological Harms and Health Consequences of Methamphetamine Use Amongst a Group of New Zealand Users.

41. The Role of Context in Online Gaming Excess and Addiction: Some Case Study Evidence.

42. Video Game Structural Characteristics: A New Psychological Taxonomy.

43. Excessive use of Massively Multi-Player Online Role-Playing Games: A Pilot Study.

44. A Screen for Identifying Maladaptive Internet Use.

45. The Evaluation of a 1-h Prevention Program for Problem Gambling.

46. The Psychometric Properties of the Internet Related Problem Scale: A Pilot Study.