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1. Impact of a game‐based intervention on fraction learning for fifth‐grade students: A pre‐registered randomized controlled study.

2. Patterns of reading behaviour in digital hypertext environments.

3. Compensating the socioeconomic achievement gap with computer‐assisted instruction.

4. ProVoc: An app to train vocabulary depth in order to foster children's reading comprehension.

5. Effects of self‐generated graphic organizers on learning depend on in‐task guidance.

6. The role of scaffolding in improving information seeking in videos.