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1. Mathematical experience in game‐based problem‐solving.

2. Enacting control with student dashboards: The role of motivation.

3. Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement.

4. The relationship between individual characteristics and practice behaviour within an adaptive arithmetic learning program.

5. Effects of game‐based learning on students' mathematics achievement: A meta‐analysis.

6. Moving towards engaged learning in STEM domains; there is no simple answer, but clearly a road ahead.