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1. Mathematical experience in game‐based problem‐solving.

2. Enacting control with student dashboards: The role of motivation.

3. Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement.

4. Measuring self‐regulated learning in a junior high school mathematics classroom: Combining aptitude and event measures in digital learning materials.

5. A novel method to monitoring changes in cognitive load in video‐based learning.

6. Smart mechanisms and their influence on geometry learning of elementary school students in authentic contexts.

7. Developing a flipped learning approach to support student engagement: A design‐based research of secondary school mathematics teaching.

8. Implementing flipped learning approach based on 'first principles of instruction' in mathematics courses.

9. Process assessment in dynamic testing using electronic tangibles.