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1. Mathematical experience in game‐based problem‐solving.

2. Targeting fraction misconceptions and reducing high confidence errors in an online tutor.

3. Looking through Sherlock's eyes: Effects of eye movement modelling examples with and without verbal explanations on deductive reasoning.

4. Supporting primary students' learning of fraction conceptual knowledge through digital games.

5. The effect of GeoGebra software–supported mathematics instruction on eighth‐grade students' conceptual understanding and retention.

6. Developing a flipped learning approach to support student engagement: A design‐based research of secondary school mathematics teaching.

7. Implementing flipped learning approach based on 'first principles of instruction' in mathematics courses.

8. The format of problem representation for in‐game learning supports.