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1. Mathematical experience in game‐based problem‐solving.

2. Supporting primary students' learning of fraction conceptual knowledge through digital games.

3. The effect of GeoGebra software–supported mathematics instruction on eighth‐grade students' conceptual understanding and retention.

4. Developing a flipped learning approach to support student engagement: A design‐based research of secondary school mathematics teaching.

5. Implementing flipped learning approach based on 'first principles of instruction' in mathematics courses.

6. Embedded blended learning within an Algebra classroom: a multimedia capture experiment.