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1. Mathematical experience in game‐based problem‐solving.

2. Improving short‐term academic performance in the flipped classroom using dynamic geometry software.

3. Targeting fraction misconceptions and reducing high confidence errors in an online tutor.

4. Looking through Sherlock's eyes: Effects of eye movement modelling examples with and without verbal explanations on deductive reasoning.

5. Supporting primary students' learning of fraction conceptual knowledge through digital games.

6. The effect of GeoGebra software–supported mathematics instruction on eighth‐grade students' conceptual understanding and retention.

7. An empirical investigation into student's mathematical word‐based problem‐solving process: A computerized approach.

8. Virtual Algebra Tiles: A pedagogical tool to teach and learn algebra through geometry.

9. Developing a flipped learning approach to support student engagement: A design‐based research of secondary school mathematics teaching.

10. Implementing flipped learning approach based on 'first principles of instruction' in mathematics courses.

11. The format of problem representation for in‐game learning supports.

12. Process assessment in dynamic testing using electronic tangibles.

13. Can educational robotics introduce young children to robotics and how can we measure it?

14. Students' mathematics word problem-solving achievement in a computer-based story.