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1. Using game‐based learning and online flipped classrooms with degree apprenticeship students.

2. A bibliometric analysis of studies on technology‐supported learning environments: Hot topics and frontier evolution.

3. Beyond jam sandwiches and cups of tea: An exploration of primary pupils' algorithm‐evaluation strategies.

4. Entering Aladdin's cave: Developing an app for children with Down syndrome.

5. Outcomes for design and learning when teenagers with autism codesign a serious game: A pilot study.

6. Embodied experiences of place: a study of history learning with mobile technologies.