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1. Mathematical experience in game‐based problem‐solving.

2. Improving short‐term academic performance in the flipped classroom using dynamic geometry software.

3. Targeting fraction misconceptions and reducing high confidence errors in an online tutor.

4. Looking through Sherlock's eyes: Effects of eye movement modelling examples with and without verbal explanations on deductive reasoning.

5. The effect of GeoGebra software–supported mathematics instruction on eighth‐grade students' conceptual understanding and retention.