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1. Mindfulness in a digital math learning game: Insights from two randomized controlled trials.

2. Blended learning in rural K‐12 education: Stakeholder dynamics and recommendations.

3. Mathematical experience in game‐based problem‐solving.

4. Enacting control with student dashboards: The role of motivation.

5. Improving short‐term academic performance in the flipped classroom using dynamic geometry software.

6. Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement.

7. Targeting fraction misconceptions and reducing high confidence errors in an online tutor.