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1. Mindfulness in a digital math learning game: Insights from two randomized controlled trials.

2. Blended learning in rural K‐12 education: Stakeholder dynamics and recommendations.

3. Mathematical experience in game‐based problem‐solving.

4. Enacting control with student dashboards: The role of motivation.

5. Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement.