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1. Towards Tailored Cognitive Support in Augmented Reality Assembly Work Instructions

2. The Effect of Learning Strategies Adopted in K12 Schools on Student Learning in Massive Open Online Courses

3. Online 3D Gamification for Teaching a Human Resource Development Course

4. Mobile-Based Micro-Learning and Assessment: Impact on Learning Performance and Motivation of High School Students

5. Student diversity and e‐exam acceptance in higher education.

6. Digital Divide in Quantitative Methods: The Effects of Computer-Assisted Instruction and Students' Attitudes on Knowledge Acquisition

7. Inclusiveness and ICT in Education: A Focus on Gender, Ethnicity and Social Class

8. Enhancing students' learning achievements, self‐efficacy, and motivation using mobile augmented reality.

9. Factors influencing students' listening learning performance in mobile vocabulary‐assisted listening learning: An extended technology acceptance model.

10. Exploring behavioural patterns and their relationships with social annotation outcomes.

11. Development and validation of a test for measuring primary school students' effective use of ICT: The ECC‐ICT test.

12. Investigating an Application of Speech-to-Text Recognition: A Study on Visual Attention and Learning Behaviour

13. The Effectiveness of a Computer-Assisted Math Learning Program

14. Open Classroom: Enhancing Student Achievement on Artificial Intelligence through an International Online Competition

15. Effects of an Intelligent Web-Based English Instruction System on Students' Academic Performance

16. Analysing adaptive scaffolds that help students develop self‐regulated learning behaviours.

17. Comparison of 1:1 and 1:m CSCL Environment for Collaborative Concept Mapping

18. Assessing the Effects of Interactive Blogging on Student Attitudes towards Peer Interaction, Learning Motivation, and Academic Achievements

19. How Technology Resources Can Be Used to Represent Personal Inquiry and Support Students' Understanding of It across Contexts

20. The Role of Digital Artefacts on the Interactive Whiteboard in Supporting Classroom Dialogue

21. The Effect of Twitter on College Student Engagement and Grades

22. Learning Styles and Formative Assessment Strategy: Enhancing Student Achievement in Web-Based Learning

23. Use of ICT and its Relationship with Performance in Examinations: A Comparison of the ImpaCT2 Project's Research Findings Using Pupil-Level, School-Level and Multilevel Modelling Data

24. Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement.

25. Learning to use electronic outlining via observational learning: Effects on students' argumentative writing performance.

26. Exploring the multidimensional impact of ICT on academic achievement and mental health: Evidence from a large‐scale survey of higher vocational students in China.

27. Channelling feedback through audiovisual presentations: Do higher education students perceive, use and benefit from video feedback compared to written feedback?

28. Effects of flipped English learning designs on learning outcomes and cognitive load: Workload of out‐of‐class activities versus during‐class activities.

29. Who benefits and who doesn't in virtual reality learning: An experimental study comparing two types of school.

30. Instructor's low guided gaze duration improves learning performance for students with low prior knowledge in video lectures.

31. Investigating the reliability of aggregate measurements of learning process data: From theory to practice.

32. Which pedagogical approaches are more effective in mobile learning? A meta‐analysis and research synthesis.

33. Mathematical experience in game‐based problem‐solving.

34. Online collaborative tools for science education: Boosting learning outcomes, motivation, and engagement.

35. Unveiling the pedagogical advantage of tutoring‐style videos in an authentic biology class.

36. Effects and mechanisms of analytics‐assisted reflective assessment in fostering undergraduates' collective epistemic agency in computer‐supported collaborative inquiry.

37. Examining shifts in conceptual knowledge, procedural knowledge and procedural flexibility in the context of two game‐based technologies.

38. Engage me: Learners' expectancies and teachers' efforts in designing effective online classes.

39. Determinants of student performance with mobile‐based assessment systems for English as a foreign language courses.

40. Promoting international high‐school students' Chinese language learning achievements and perceptions: A mind mapping‐based spherical video‐based virtual reality learning system in Chinese language courses.

41. The relationship between individual characteristics and practice behaviour within an adaptive arithmetic learning program.

42. Harnessing the potential of trace data and linguistic analysis to predict learner performance in a multi‐text writing task.

43. Mobile‐Based micro‐Learning and Assessment: Impact on learning performance and motivation of high school students.

44. Improving short‐term academic performance in the flipped classroom using dynamic geometry software.

45. The incorporation of peer learning into MosoTeach‐supported flipped language class: Effects on student motivation, participation, feedback and test performance.

46. Feedforward‐ or feedback‐based group regulation guidance in collaborative groups.

47. Listening to or looking at models: Learning about dynamic complex systems in science among learners who are blind and learners who are sighted.

48. Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement.

49. The effects of block‐based visual and text‐based programming training on students' achievement, logical thinking skills, and motivation.

50. Lesson learned from the pandemic for learning physics.