Search

Showing total 170 results

Search Constraints

Start Over You searched for: Topic comparative studies Remove constraint Topic: comparative studies Language english Remove constraint Language: english Journal journal of computer assisted learning Remove constraint Journal: journal of computer assisted learning
170 results

Search Results

1. Academic reading under a semantic enhancement environment: An empirical study on users' cognitive load and reading effect.

2. Video‐based modeling examples and comparative self‐explanation prompts for teaching a complex problem‐solving strategy.

3. Examining the efficacies of instructor‐designed instructional videos in flipped classrooms on student engagement and learning outcomes: An empirical study.

4. Exploring behavioural patterns and their relationships with social annotation outcomes.

5. Comparing the productive failure and directive instruction for declarative safety knowledge training using virtual reality.

6. The effect of learning strategies adopted in K12 schools on student learning in massive open online courses.

7. Reference frames for learning analytics dashboards: The progress and social reference frame and occupational self‐efficacy.

8. Captioning and repetition for Chinese students' immediate and delayed retention of English‐speaking multimedia lessons.

9. Leveraging natural language processing to support automated assessment and feedback for student open responses in mathematics.

10. Applying learning analytics dashboards based on process‐oriented feedback to improve students' learning effectiveness.

11. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.

12. Augmented‐reality‐enhanced game‐based learning in flipped English classrooms: Effects on students' creative thinking and vocabulary acquisition.

13. How to deepen college students' approach to using technologies in T‐O‐IBL? Examining the mediating influence of deep approaches to using technologies between learning factors and higher order thinking skills.

14. Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement.

15. Towards a partnership of teachers and intelligent learning technology: A systematic literature review of model‐based learning analytics.

16. Analysing students' concept mapping style and its association with task performance in computer‐based inquiry learning.

17. Who benefits and who doesn't in virtual reality learning: An experimental study comparing two types of school.

18. Effects of feedback visualisation of peer‐assessment on pre‐service teachers' data literacy, learning motivation, and cognitive load.

19. Instructor's low guided gaze duration improves learning performance for students with low prior knowledge in video lectures.

20. Mathematical experience in game‐based problem‐solving.

21. Using learning analytics to enhance college students' shared epistemic agency in mobile instant messaging: A new way to support deep discussion.

22. Online collaborative tools for science education: Boosting learning outcomes, motivation, and engagement.

23. Comparing incidental learning of single words and collocations from different captioning conditions: The role of vocabulary knowledge and working memory.

24. Unfolding self‐regulated learning profiles of students: A longitudinal study.

25. Developing cooperative learning in a content and language integrated learning context to enhance elementary school students' digital storytelling performance, English speaking proficiency, and financial knowledge.

26. Promoting international high‐school students' Chinese language learning achievements and perceptions: A mind mapping‐based spherical video‐based virtual reality learning system in Chinese language courses.

27. The relationship between individual characteristics and practice behaviour within an adaptive arithmetic learning program.

28. Coding energy knowledge in constructed responses with explainable NLP models.

29. Anime as a medium for science learning.

30. The impact of goal assignment in a game‐based learning environment.

31. Intercultural competence development through a tele‐collaborative project supported by speech‐enabled corrective feedback technology.

32. Beyond the dawn of virtualized learning environments: A comparative study of video and augmented reality information delivery on student engagement and knowledge retention.

33. Listening to or looking at models: Learning about dynamic complex systems in science among learners who are blind and learners who are sighted.

34. Can students evaluate scientific YouTube videos? Examining students' strategies and criteria for evaluating videos versus webpages on climate change.

35. Using WhatsApp increases language students' self‐motivation and achievement, and decreases learning anxiety: A self‐determination theory approach.

36. Augmented reality assisted learning achievement, motivation, and creativity for children of low‐grade in primary school.

37. Facilitating learning in immersive virtual reality: Segmentation, summarizing, both or none?

38. Do zoom meetings really help? A comparative analysis of synchronous and asynchronous online learning during Covid‐19 pandemic.

39. SN‐Learning: An exploratory study beyond e‐learning and evaluation of its applications using EV‐SNL framework.

40. Comparative interaction patterns of groups in an open network environment: The role of facilitators in collaborative learning.

41. Task type matters: The impact of virtual reality training on training performance.

42. Presenting points or rank: The impacts of leaderboard elements on English vocabulary learning through video lectures.

43. Leveraging performance and feedback‐seeking indicators from a digital learning platform for early prediction of students' learning outcomes.

44. Impacts of three approaches on collaborative knowledge building, group performance, behavioural engagement, and socially shared regulation in online collaborative learning.

45. A meta‐analysis of effects of self‐directed learning in online learning environments.

46. Effects of an annotation‐supported Socratic questioning approach on students' argumentative writing performance and critical thinking skills in flipped language classrooms.

47. Learning computer algorithms through dynamic visualizations: Benefits of 'AlgoRythmics' videos.

48. The effects of animated versus static metaphor with 3D images on EFL learners' acquisition of degrees of certainty.

49. Enabling open‐ended questions in team‐based learning using automated marking: Impact on student achievement, learning and engagement.

50. Self‐concept but not prior knowledge moderates effects of different implementations of computer‐assisted inquiry learning activities on students' learning.