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1. The Effect of Learning Strategies Adopted in K12 Schools on Student Learning in Massive Open Online Courses

2. Analysing Adaptive Scaffolds That Help Students Develop Self-Regulated Learning Behaviours

3. Towards a Fuller Picture: Triangulation and Integration of the Measurement of Self-Regulated Learning Based on Trace and Think Aloud Data

4. Analytics of Time Management Strategies in a Flipped Classroom

5. The effects of mobile technology usage on cognitive, affective, and behavioural learning outcomes in primary and secondary education: A systematic review with meta‐analysis.

6. Trustworthy remote assessments: A typology of pedagogical and technological strategies.

7. The construction of a theory‐based augmented reality‐featured context‐aware ubiquitous learning facilitation framework for oral communication development.

8. Text analytics for uncovering untapped ideas at the intersection of learning design and learning analytics: Critical interpretative synthesis.

9. Shake it or light it! The effects of cueing in desktop‐VR learning environments on search time and learning.

10. The effect of learning strategies adopted in K12 schools on student learning in massive open online courses.

11. Electronic Study Books and Learning Style.

12. Learning with New Information Technologies in Schools: Perspectives from the Psychology of Learning and Instruction.

13. Inventing Motivates and Prepares Student Teachers for Computer-Based Learning

14. Towards tailored cognitive support in augmented reality assembly work instructions.

15. Hybrid teaching and learning: A conjoint analysis of student preferences in online and onsite scenarios.

16. Reference frames for learning analytics dashboards: The progress and social reference frame and occupational self‐efficacy.

17. Using game‐based learning and online flipped classrooms with degree apprenticeship students.

18. Learning analytics driven improvements in learning design in higher education: A systematic literature review.

19. Exploring the effects of seductive details and illustration dynamics on young children's performance in an origami task.

20. The development and construction of an AR‐guided learning model with focused learning theories.

21. Creating Joint Representations of Collaborative Problem Solving with Multi-Touch Technology

22. The range of uses of virtual reality for intensive care unit staff training: A narrative synthesis scoping review.

23. Applying learning analytics dashboards based on process‐oriented feedback to improve students' learning effectiveness.

24. An examination of learning ecologies associated with the Holocaust: The role of social media.

25. Using online learner trace data to understand the cohesion of teams in higher education.

26. Augmented‐reality‐enhanced game‐based learning in flipped English classrooms: Effects on students' creative thinking and vocabulary acquisition.

27. Trends and issues of social annotation in education: A systematic review from 2000 to 2020.

28. Analysing adaptive scaffolds that help students develop self‐regulated learning behaviours.

29. Procedural knowledge acquisition in a second‐year nursing course. Effectiveness of a digital video‐based collaborative learning‐by‐design activity using hypervideo.

30. How should webcams be used in online learning under COVID‐19: A co‐orientation analysis of teachers' and students' perceptions of student social presence on webcam.

31. A review of research on bridging the gap between formal and informal learning with technology in primary school contexts.

32. Vocabulary Learning by Mobile-Assisted Authentic Content Creation and Social Meaning-Making: Two Case Studies

33. Mobile Guide System Using Problem-Solving Strategy for Museum Learning: A Sequential Learning Behavioural Pattern Analysis

34. Vocabulary development at home: a multimedia elaborated picture supporting parent-toddler interaction.

35. Computer Support of Effective Peer Assessment in an Undergraduate Programming Class

36. Academic dishonesty and trustworthy assessment in online learning: A systematic literature review.

37. Designing a novel teaching platform for AI: A case study in a Thai school context.

38. Epistemology and Conceptual Resources for the Development of Learning Technologies

39. How and What University Students Learn through Online and Face-to-Face Discussion: Conceptions, Intentions and Approaches

40. Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement.

41. Towards a partnership of teachers and intelligent learning technology: A systematic literature review of model‐based learning analytics.

42. Investigating the impact of a virtual reality mobile application on learners' interpreting competence.

43. Delving into instructor‐led feedback interventions informed by learning analytics in massive open online courses.

44. Towards a fuller picture: Triangulation and integration of the measurement of self‐regulated learning based on trace and think aloud data.

45. Sources of Difficulty in Assessing the Cognitive Effects of Learning to Program.

46. CAL Delivery Selection Criteria and Authoring Systems.

48. Groupwork with Computers.

49. The Effects of Training Wheels and Self-Learning Materials in Software Training.

50. Shifting online: 12 tips for online teaching derived from contemporary educational psychology research.