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1. The Development of Artificial Intelligence in Education: A Review in Context

2. From paper-and-pen annotations to artefact-based mobile learning

3. The use of hypertext in the writing of group papers

4. Keynote paper: Unlocking the learning value of wireless mobile devices

5. A systematic literature review on Internet of things in education: Benefits and challenges.

6. Analysing adaptive scaffolds that help students develop self‐regulated learning behaviours.

7. Learning about Evaluation and Assessment: Teacher's Use of Folksonomies and Ontologies in an Online Narrative Environment

8. Gender differences in computerised and conventional educational tests.

9. Effects of blended language learning on EFL learners' language performance: An activity theory approach.

10. If and how do 360° videos fit into education settings? Results from a scoping review of empirical research.

11. Effects of flipped English learning designs on learning outcomes and cognitive load: Workload of out‐of‐class activities versus during‐class activities.

12. Students' reflections on their experience with ChatGPT.

13. Analysis of school students' misconceptions about basic programming concepts.

14. Online 3D gamification for teaching a human resource development course.

15. The impact of a professional upskilling training programme on developing teachers' digital competence.

16. Bibliometric mapping of theme and trends of augmented reality in the field of education.

17. A preliminary study on flipping an English as a foreign language collaborative writing course with video clips: Its impact on writing skills and writing motivation.

18. Digital skills critical for education: Video analysis of students' technology use in Norwegian secondary English classrooms.

19. Exploring the effects of automatic speech recognition technology on oral accuracy and fluency in a flipped classroom.

20. Panoramic video in education: A systematic literature review from 2011 to 2021.

21. Flipping writing metacognitive strategies and writing skills in an English as a foreign language collaborative writing context: a mixed‐methods study.

22. Effects of an annotation‐supported Socratic questioning approach on students' argumentative writing performance and critical thinking skills in flipped language classrooms.

23. Machine translation in language acquisition: A study on EFL students' perceptions and practices in Saudi Arabia and South Korea.

24. Computer‐assisted English learning: Uncovering the relationship between motivation and self‐regulation.

25. The effects of animated versus static metaphor with 3D images on EFL learners' acquisition of degrees of certainty.

26. The development of artificial intelligence in education: A review in context.

27. Digital learning of English as a foreign language among university students: How are approaches to learning linked to digital competence and technostress?

28. Exploring relationships among students' computational thinking skills, emotions, and cognitive load using simulation games in primary education.

29. Scratch and unity design in elementary education: A study in initial teacher training.

30. Factors influencing Chinese undergraduate students' emotions in an online EFL learning context during the COVID pandemic.

31. Compensating the socioeconomic achievement gap with computer‐assisted instruction.

32. Virtual Algebra Tiles: A pedagogical tool to teach and learn algebra through geometry.

33. ‘You can't not go with the technological flow, can you?’ Constructing‘ICT’ and‘teaching and learning’.

34. The impact of computer-based instruction on the development of EFL learners' writing skills.

35. Effects of web‐based training on Spanish pre‐service and in‐service teacher knowledge and implicit beliefs on learning to write.

36. Dual computer displays reduce extraneous cognitive load.

37. Review of computer-based assessment for learning in elementary and secondary education.

38. OLES: an instrument for refining the design of e-learning environments.

39. Different worlds? A comparison of young people's home and school ICT use.

40. Transforming teaching and learning: embedding ICT into everyday classroom practices.

41. Can technologies make a difference for hospitalized youth: Findings from research.

42. Inventing motivates and prepares student teachers for computer-based learning.

43. Examining pre‐service teachers' Technological Pedagogical Content Knowledge as evolving knowledge domains: A longitudinal approach.

44. The effect of blended learning on the development of clause combining as an aspect of the acquisition of written discourse by Jordanian learners of English as a foreign language.

45. The effect of web‐based education on the self‐confidence and anxiety levels of paediatric nursing interns in the clinical decision‐making process.

46. Digital story design activities used for teaching programming effect on learning of programming concepts, programming self‐efficacy, and participation and analysis of student experiences.

47. Gesture recognition and sensorimotor learning‐by‐doing of motor skills in manual professions: A case study in the wheel‐throwing art of pottery.

48. Where's the germs? The effects of using virtual reality on nursing students' hospital infection prevention during the COVID‐19 pandemic.

49. Beyond the 'digital natives' debate: Towards a more nuanced understanding of students' technology experiences.

50. Adaptation provisioning with respect to learning styles in a Web-based educational system: an experimental study.