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1. Effects of Feedback Visualisation of Peer-Assessment on Pre-Service Teachers' Data Literacy, Learning Motivation, and Cognitive Load

2. Credibility and Altered Communication Styles of AI Graders in the Classroom

3. Students' Reflections on Their Experience with ChatGPT

4. Channelling Feedback through Audiovisual Presentations: Do Higher Education Students Perceive, Use and Benefit from Video Feedback Compared to Written Feedback?

5. Primary School Students' Perceptions and Developed Artefacts and Language from Learning Coding and Computational Thinking Using the 3C Model

6. Incorporating Hands-On Experiments into an Online Science Course

7. Using Digital Gamification to Improve Language Achievement, Foreign Language Enjoyment, and Ideal L2 Self: A Case of English as a Foreign Language Learners

8. The Effect of Learning Strategies Adopted in K12 Schools on Student Learning in Massive Open Online Courses

9. Using ChatGPT to Promote Research Competency: English as a Foreign Language Undergraduates' Perceptions and Practices across Varied Metacognitive Awareness Levels

10. AI Literacy Curriculum and Its Relation to Children's Perceptions of Robots and Attitudes towards Engineering and Science: An Intervention Study in Early Childhood Education

11. Online Exams in Higher Education: Exploring Distance Learning Students' Acceptance and Satisfaction

12. The Incorporation of Peer Learning into MosoTeach-Supported Flipped Language Class: Effects on Student Motivation, Participation, Feedback and Test Performance

13. The Impact of Goal Assignment in a Game-Based Learning Environment

14. Beyond the Dawn of Virtualized Learning Environments: A Comparative Study of Video and Augmented Reality Information Delivery on Student Engagement and Knowledge Retention

15. Scratch and Unity Design in Elementary Education: A Study in Initial Teacher Training

16. Computer-Based Scaffoldings Influence Students' Metacognitive Monitoring and Problem-Solving Efficiency in an Intelligent Tutoring System

17. Factors Influencing Chinese Undergraduate Students' Emotions in an Online EFL Learning Context during the COVID Pandemic

18. Cultural Background in Digital Literacy of Elementary and Middle School Students: Self-Appraisal versus Actual Performance

19. Investigating the Impact of a Gamified Learning Analytics Dashboard: Student Experiences and Academic Achievement

20. Unfolding Self-Regulated Learning Profiles of Students: A Longitudinal Study

21. Moving Lab-Based In-Person Training to Online Delivery: The Case of a Continuing Engineering Education Program

22. Students' Expectations of Learning Analytics across Europe

23. Student Diversity and E-Exam Acceptance in Higher Education

24. Teaching Prototypes and Pedagogical Strategies in Integrating Open Sim-Based Virtual Worlds in K-12: Insights from Perspectives and Practices of Teachers and Students

25. Online Proctored Exams and Digital Inequalities during the Pandemic

26. Scratch versus LEGO Robots: Which Engages Undergraduates More in Programming Education?

27. How Should Webcams Be Used in Online Learning under COVID-19: A Co-Orientation Analysis of Teachers' and Students' Perceptions of Student Social Presence on Webcam

28. Investigating Students' Use of Self-Assessments in Higher Education Using Learning Analytics

29. Anxiety Only Makes It Worse: Exploring the Impact Mechanisms of App-Based Learning on Performance Progress

30. Machine Translation in Language Acquisition: A Study on EFL Students' Perceptions and Practices in Saudi Arabia and South Korea

31. Technology-Mediated Outdoor Learning for Primary School Student Teachers: Focusing on Biodiversity

32. Revising the Computer Programming Attitude Scale in the Context of Attitude Ambivalence

33. Flipping Writing Metacognitive Strategies and Writing Skills in an English as a Foreign Language Collaborative Writing Context: A Mixed-Methods Study

34. Remote Proctoring: Lessons Learned from the COVID-19 Pandemic Effect on the Large Scale On-Line Assessment at Tel Aviv University

35. Designing a Novel Teaching Platform for AI: A Case Study in a Thai School Context

36. A Mobile Game-Based App to Facilitate Learners' Motivation and Achievement in Learning Chinese Reading Activities: An Individual Differences Perspective

37. Students' Use of Technology and Their Perceptions of Its Usefulness in Higher Education: International Comparison

38. Effects of Immersive Virtual Reality Classrooms on Students' Academic Achievement, Motivation and Cognitive Load in Science Lessons

39. On the Necessity (or Lack Thereof) of Digital Proctoring: Drawbacks, Perceptions, and Alternatives

40. Beyond Online Search Strategies: The Effects of Internet Epistemic Beliefs and Different Note-Taking Formats on Online Multiple Document Reading Comprehension

41. Effects of a Collaborative AR-Enhanced Learning Environment on Learning Gains and Technology Implementation Beliefs: Evidence from a Graduate Teacher Training Course

42. Comparing the Taiwanese Learning Effects of Shaking-On and Kahoot!

43. Effects of Regulatory Focus on Online Learning Engagement of High School Students: The Mediating Role of Self-Efficacy and Academic Emotions

44. Let Me Explain! The Effects of Writing and Reading Short Justifications on Students' Performance, Confidence and Opinions in Audience Response Systems

45. The Impact of Functional Interdependencies of Computer Simulations on Collaborative Learning: Evidence from Multiple Sources

46. The Supporting Role of Learning Analytics for a Blended Learning Environment: Exploring Students' Perceptions and the Impact on Relatedness

47. Improving Mobile Learning in Secondary Mathematics and Science: Listening to Students

48. Discrepancy between Language Learners and Teachers Concerns about Emergency Remote Teaching

49. Investigating the Mediating Role of Online Learning Motivation in the COVID-19 Pandemic Situation in Bangladesh

50. Where's the Germs? The Effects of Using Virtual Reality on Nursing Students' Hospital Infection Prevention during the COVID-19 Pandemic

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