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1. Seeking strategy design for distributed nonsmooth games and its application.

2. Incentive-based fault-tolerant cooperative payoff design in weakly acyclic games.

3. Matrix approach to verification of finite multi-potential games.

4. Minimum cost control of weighted networked evolutionary games with switched topologies and threshold.

5. Robust hierarchical games of linear discrete-time systems based on off-policy model-free reinforcement learning.

6. Berge equilibrium in linear-quadratic mean-field-type games.

7. A pursuit–evasion game between two identical differential drive robots.