7,571 results on '"Engineering (miscellaneous)"'
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2. The Belitung Shipwreck in Virtual Reality: Exploring the Narrative Framework of Digital Cultural Heritage
- Author
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Baosheng Wang and Qing Liang
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
Building on the work series of Belitung VR, this article seeks to explore a narrative framework for digital cultural heritage storytelling. Belitung VR is a serious game to disseminate Belitung-related cultural knowledge in VR, where users can freely explore in the reconstructed Arab dhow shipping between China and West Asia to collect clues to the causes of the wreck. The proposed framework consists of narrative goals (the physical and meta-physical), narrative elements (character, world and plot), and narrative grammar (immersion, interaction, rhetoric and factuality). This work can serve as a practice guide and evaluative framework for designers/artists with an aspiration to digitally disseminate cultural heritage. more...
- Published
- 2023
- Full Text
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3. CAPTURING THE BEAUTY OF BUBBLE SHADOWS AND EXPLORING THEIR REGULARITY
- Author
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Brad Miller and Diego Rosso
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
An artist (Brad Miller) and an engineering researcher (DiegoRosso) met at a common point: their interest in bubbles. As a visual artist, Miller’s interest in bubbles has evolved over several decades. He has developed unique ways of capturing the bubble’s mesmerizing and mysterious patterns both photographically and, more importantly, by making the high-resolution photograms of bubbles you see in this paper. Rosso has observed the physical laws at work in these bubble patterns, but these laws entail mathematical formulations that can be excessively complex for most people (including Miller). This paper highlights some of our shared thoughts about what is revealed through these images. more...
- Published
- 2023
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4. The unveiled city: Multicultural representation of Tokyo by hashtag labeling on Instagram
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Yonlay Cabrera and Luis Diago
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
The birth and progress of civilization are linked with the development of cities. This study investigates Tokyo, the world’s most populous megalopolis and a major tourist hub, and how people view and experience it. Through a digital art installation, Tokyo is unveiled—only existing through interaction. The authors reduce the city’s cultural-dependent representation through a database using hashtags in 47 languages. It automatically finds trends in its multicultural representation on Instagram using computer vision (CV) and natural language processing (NLP), yielding results in the art installation similar to current semiotic readings of Tokyo. more...
- Published
- 2023
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5. From Thought Forms to Art Concret: Tracey M Benson interviews Paul Brown
- Author
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Paul Brown and Tracey M Benson
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Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
In this interview the pioneer computational & generative artist Paul Brown discusses his early work from the 1960s and ‘70s. He also describes his influences together with observations about how this early work directed his later career. The interviewer, Tracey M Benson is also an artist who practises in the art, science and technology field and a long-term friend and mentee and the two share many similar interests which are revealed in the dialogue that follows. more...
- Published
- 2023
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6. The Phenomenal Atlases of Contemporary Physics: Knowing the Imperceptible
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Kaća Bradonjić
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
Physicists study the physical world on spatial, temporal and complexity scales inaccessible through ordinary human perception. How, then, does a person ground their understanding of physics at these scales in the sensory impressions and emotional states made possible by their body? The author describes a framework that approaches this question by integrating artistic and intellectual methods, and is informed by the history of science, theories of embodied cognition and Maurice Merleau-Ponty’s philosophy of phenomenology. Its goal is to understand the subjective, internal representations of physics concepts used by practicing physicists and to explore their impact on their collective research efforts. more...
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- 2023
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7. When the computer came into the music scene: the collaboration between the Centro di Sonologia Computazionale and La Biennale di Venezia
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Sergio Canazza, Giovanni De Poli, and Alvise Vidolin
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Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
A real breakthrough in the development of technological art and computer music was the collaboration era between the Centro di Sonologia Computazionale (CSC) and the Venice Biennale in the early 1980s. Thanks to this collaboration, computer music, which in those years was confined to research laboratories with auditions for insiders, entered the global scene of contemporary music. This interview by Sergio Canazza, current director of CSC, with two leading figures of that endeavor aims to bear witness to that creative turning point. more...
- Published
- 2023
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8. Collaborations in Art and Medicine: Institutional Critique, Patient Participation, and Emerging Entanglements
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Fiona Johnstone
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
In recent decades, collaborations between artists and clinicians or biomedical researchers have become increasingly common and now constitute a distinctive category of art-science collaboration. This article reflects on the intellectual and material conditions of such collaborations, exploring two genealogies for these practices—“sciart” and arts and health—with a focus on two key areas: (1) the need for stakeholders to recognize fine art practice as research and knowledge-production (rather than merely as illustrative, educational, or therapeutic); (2) the challenges and opportunities presented by patient-participant involvement. Finally, it explores critical medical humanities as an emergent framework currently shaping these kinds of collaborations. more...
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- 2023
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9. In-Habitant: An Inquiry into a Non-Dualistic Duality of Human and Nonhuman
- Author
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Umut Burcu Tasa Yurtsever
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Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
In-Habitant is an art and life project based on artist Umut Tasa’s decadelong encounters with urban wildlife. It is a quest to utilize art as a research method to contemplate her memories, nature discoveries, audiovisual records, and archive of haiku and prose through a body of artworks. These artworks bring together the corporeality of nonhumans with their digital re-presentation and literary text with creative coding. The author inquires into dualistic and nondualistic ontological approaches to human-nonhuman relations in urban settings. more...
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- 2023
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10. Mythical Mushrooms: Hybrid Perspectives on Transcendental Matters
- Author
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Xiaojing Yan
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
This paper focuses on the author’s artistic practice. She has cultivated a series of evocative sculptural works out of lingzhi fungus by designing a controlled, human environment that, over time, gives way to an organic process. This hybrid bio-art experiment relies as much on science as it does on fate. Lingzhi holds cultural significance in Chinese culture and is called “the mushroom of immortality.” Yan’s works juxtapose Chinese mythology with contemporary culture to highlight environmental and social issues; her investigations with lingzhi mushrooms delve into the meaning of spirituality and metamorphosis and explore questions about being and becoming, art and nature, art and science, nature and existence. more...
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- 2023
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11. SoundRunner: Out of the Starting Blocks
- Author
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David G. Berezan and Costas I. Karageorghis
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
This paper presents a project in the art-science nexus. SoundRunner is a platform that exploits the potential of electroacoustic music to create an interactive sound- and music-making experience. The project investigates how data on running performance can be harnessed in real time to drive musical creation. A range of psychological indices (and associated analyses) is used to assess the effects of the SoundRunner platform on runners. Driven by health and well-being imperatives, the project served to augment running experience with unique sound and music. The paper discusses implications regarding running performance and the further technological development of SoundRunner. more...
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- 2023
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12. Culturescape: Environment, Science, and Art at Bundanon
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Nigel Helyer and John Potts
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Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
This article describes the website Culturescape: An Environmental Portrait of Bundanon. This online portrait, a collaboration combining environmental science and art, includes an interactive environmental map of the Bundanon region in New South Wales, Australia, and documentation of environmental artworks by Nigel Helyer, all initially installed at Bundanon. The interactive map displays soil quality data at Bundanon in sonified and visualized form. The user hears a sonification of environmental data, represented as a musical piece, and sees a visualization of mineral data as a graphic display. more...
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- 2023
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13. LASER Nomad: Road Maps for Art and Science Research into Ancestral Knowledge
- Author
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Luca Forcucci
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
LASER Nomad is a mobile research laboratory for fieldwork. It is based in Berlin and run by UBQTLAB.ORG, a platform for arts and science research that produces talks, podcasts, and collaborative concerts in specific geographic sites. The focus is on the sonic arts to investigate epistemology emerging from arts, science, and technology as rituals in the context of indigenous knowledge and cybernetic systems. LASER Nomad aims to emphasize contemporary research melding into perception with ancestral knowledge and with nonclassical science. LASER Nomad forms part of the LASER network Talks developed by Leonardo/ISAST and initiated by Piero Scaruffi. more...
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- 2023
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14. MAY WE HAVE YOUR ATTENTION PLEASE? CLIMATE CHANGE IS URGENT AND CHANGE NEEDS TO HAPPEN NOW
- Author
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Rachel Bowditch and Karen Jean Martinson
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Published
- 2023
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15. PlantConnect
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Carlos Castellanos
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Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
This paper describes PlantConnect, a real-time interactive system that explores human-plant interaction via the human act of breathing, the bioelectrical and photosynthetic activity of plants, and computational intelligence to bring the two together. Part of larger investigations into alternative models for the creation of shared experiences and understanding with the natural world, the work is presented as a concrete implementation of a possible model based upon reciprocal interplay and information flows between human and nonhuman worlds. more...
- Published
- 2023
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16. Sound of Ikebana: Fluid Artwork Created under Zero-G Using Parabolic Flight
- Author
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Naoko Tosa, Akihiro Yamada, Yunian Pang, Shigetaka Toba, Azusa Ito, Takashi Suzuki, and Ryohei Nakatsu
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
The authors, led by artist Naoko Tosa, discuss their collaboration on the video artwork Sound of Ikebana, made by applying sound vibration to fluid and shooting it with a high-speed camera. To study the fluid’s shape under zero gravity, the authors experimented with generating the artwork under weightlessness achieved through parabolic flight. The authors confirmed that a new shape significantly different from the one created under normal gravity is created. A three-dimensional artwork was also generated by shooting the phenomenon from multiple viewpoints. more...
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- 2023
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17. Entangled Poetics: Two Bioartists in the Anthropocene
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Anne M. Royston
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
Poet-artists Christian Bök and Karin Bolender pose two interventions into bioart, with radically different conceptions of the nonhumans involved. In Bök’s Xenotext project (2002–present), a microbe becomes an archive and writing machine through DNA manipulation. Bolender’s The Unnaming of Aliass (2002–2020) documents her life with the ass Aliass and the unexpected results it yields. Both projects attempt to establish communication with nonhumans, but their approaches have drastically different consequences. Bök ultimately ends up reinscribing well-worn anthropocentric biases. In contrast, Bolender’s capacious version of animal husbandry moves away from machines and mastery over circumstances and animals, following a principle akin to Karen Barad’s “intra-action” to suggest a course correction for bioartists’ work with nonhumans. more...
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- 2023
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18. Fragile Intersections: An Installaformance as System
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Francisca Morand, Javier Jaimovich, Mónica Bate, and Isabel Jara-Hinojosa
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Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
Fragile Intersections is an interactive performative installation based on voice, movement, dance, biosignals, artifacts, and visual projections. It premiered in October 2021. This article describes the development of its three interrelated parts: two interactive and autonomous artifacts that capture and re-signify corporeal signals of the participants, and a performance by a dancer, who becomes an agent for subtle forms of dialogue with the installation. The authors discuss the characteristics of Fragile Intersections as a system founded on the dynamic relations of its different components, where multiple meanings and subjective processes appear during the exploration in this hybrid space of an installaformance. more...
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- 2023
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19. How Do We Experience Digital Arts? An Exploration through Latour’s Modes of Existence
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Dominik Schlienger
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
This article explores the divergence between the practice and theory of technology as observed through an interdisciplinary free-improvisation workshop that critically engaged with (digital) technology. Bruno Latour’s “technical mode of existence” proposes an intriguing interpretation of this differentiation. What is it that we experience when we engage with “digital art”? How does this bear on conceptualizations of technologies? The “fictional” and “reference” modes of existence further aid in understanding the digital as it pervades culture and media. Using examples from music, visual arts, and observations from the workshop, dystopian visions of technology are disentangled and reconfigured. Embodied agency and kinesthesia play a major role in this process. more...
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- 2023
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20. Bio-engineered Living Entities in Art: Aliveness, Duration, and Movement in Bricolage
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Ziggy O’Reilly, Christina Chau, Nathan Thompson, and Guy Ben-Ary
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Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
Bricolage created by Nathan Thompson, Guy Ben-Ary and Sebastian Diecke, is a kinetic biological artwork first exhibited at the Perth International Arts Festival in 2020. The artists used stem cell technologies to create bio-engineered living entities from donated human heart muscle cells. These living entities were suspended in an incubator from the ceiling, and made viewable to gallery-goers, who watched the performance of cells generating and moving independently. This paper considers how the assemblage, animation and performance of cells embedded in Bricolage highlights questions around the conceptualisations and perceptions of life, duration, animation and ‘aliveness’. more...
- Published
- 2023
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21. Infinite Barnacle: The AI Image and Imagination in GANs from Personal Snapshots
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Eryk Salvaggio
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
Today’s artificial intelligence image generation tools create images from datasets. These training sets are typically images sourced from the World Wide Web. However, artists may produce their own datasets from photographs. This essay explores one such process. In it, the artist speaks on training a Generative Adversarial Network from images of personal memories. These images are shared here not as public artworks, but as personal photographs: snapshots reproduced and newly imagined by a machine. The essay explores the distortion that AI image generation introduces to memory and imagination, connecting ideas of photography to cybernetics to expose new ways of theorizing the image in the current stage of AI. It concludes that a theory of AI imagery may borrow from theories of traditional photography, but must examine its distinctions. more...
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- 2023
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22. Piece of Mind: Presenting the Lived Experience and Scientific Research of Parkinson’s Disease through an Artistic Lens
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Naila Kuhlmann, Jérémie Robert, Aliki Thomas, and Stefanie Blain-Moraes
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
Many of the important research advances in understanding and treating Parkinson’s disease never leave the academic sphere, as communication barriers limit accessibility for and engagement with broader audiences. To increase meaningful dialogue between academic researchers and community stakeholders, Piece of Mind: Parkinson’s brought together neuroscientists, people with Parkinson’s disease and artists to co-create a knowledge translation performance based on scientific research and lived experience. The filmed, feature-length performance engages the viewer emotionally and intellectually using circus, dance, music, poetry and patient testimonials. We provide an overview of our participatory process and a scene-by-scene description of the performance. more...
- Published
- 2023
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23. StellarScape: An Immersive Multimedia Performance Inspired by the Life of a Star
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Yuanyuan He, Chris Impey, and Winslow Burleson
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
StellarScape is an immersive multimedia performance synthesizing music, science, visual art, and technology. The performance includes live musicians, sensors, electronic music, and dance, all collaborating through interactive cinematography. The result combines kinesthetic and acoustic sensing with astrophysical simulations of star formation in real time. This convergence research collaboration is catalyzed by the union of concepts at the confluence of astronomy, humanity, artistic expression through music and dance, and sociotechnical experience. This article summarizes the authors’ motivation for undertaking the project, the interdisciplinary collaboration required to execute it, the authors’ goals for the audience experience, early results of the first performances, and ways the piece can be delivered in the future for entertainment, outreach, and education. more...
- Published
- 2023
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24. Cartography of Touch: Transformation of touch through anatomical projections
- Author
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Hana Pokojna
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
The idea of how people connect changes with evolving technology and circumstances under which we interact. Both of these have drastically changed with the onset of the global pandemic. The perception of how people interact and perceive closeness is different from what was pre-pandemic and what is now, during the decline of the pandemic threat. The art installation Cartography of Touch aims to point out the need for human touch and uses digital and physical media of 3D printing and projection mapping of human physiology. It depicts response to touch to simulate the joining of technological age and the need for essential human interaction through physical touch, which cannot be replaced. The physical touch is shown through the plastic human hands with artificial responses. more...
- Published
- 2023
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25. The prospect of Art-Science interplay in filmmaking as research: From Abstract to Implicit film
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Mamdooh Afdile
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
The neuroscientific and psychological use of fiction films for clinical and academic research is increasingly growing. However, artistic research using insights from these fields to advance the filmmaking practice is still in its infancy. Expanding on the author's previous Leonardo publication proposing the use of scientific hypothesis formation for overcoming filmmaking uncertainty, this artistic research explores the feasibility of integrating scientific findings of abstract and ambiguous image perception to create a novel abstract filmmaking method. The finding of this research aims to revive the classical Abstract film genre into an implicit cinematic experience. more...
- Published
- 2023
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26. Novelty and Utility: how the arts may advance question creation in contemporary research
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Johannes Lehmann, Rachel Garber Cole, and Nathaniel E. Stern
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
This paper builds on research around novelty and utility to argue that arts thinking should be applied to the generation of scientific questions. Arts thinking is often playful, less goal oriented, and can lead to new modes of questioning. Scientific thinking often solves a question that is already given, serves a purpose of solving the question, and must be predictable. The “problem of the problem” is that asking creative questions is the linchpin of the quality of research across the sciences, just as the best of art “does things” that make us move and feel moved; yet we posit that it is useful to consider that what each teaches and celebrates typically tends more toward either utility or novelty as an entry point. A new theoretical basis is presented in identifying questions primarily based on novelty rather than utility, and a catalogue of methods proposed for creating questions to employ in education, practice, and project planning. more...
- Published
- 2023
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27. Breath of Light: Towards Reclaiming Shared Breathing through a Meditative Installation
- Author
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Pinyao Liu, John Desnoyers-Stewart, Ekaterina R. Stepanova, and Bernhard E. Riecke
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
Breath of Light is an immersive breath-responsive installation aiming to reclaim the connective nature of sharing breath in public spaces. During the exhibition at the 13th Shanghai Biennale in March 2021, the lead author observed and interviewed participants to better understand their experience. A subsequent follow-up interview was conducted in January 2023 to understand the long-term effect. This technological mediation of breathing explores its transformative potential to revive the connective connotations of shared breathing, and cultivate interoceptive awareness, reflection and inter-human connection during the pandemic and beyond, with the use of breathing interaction, metaphors, symbols, and ambiguous instructions. more...
- Published
- 2023
- Full Text
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28. The AI Laocoön: Art and the Artificial Imagination or, Survival Aesthetics in the Anthropocene
- Author
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Suk Kyoung Choi
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
The art-as-research described in this article—a project named The Drowned World, after J.G. Ballard’s dystopian novel of the same name—is a reflection on environmental collapse and its technical representation in the Anthropocene. Is imagination being subsumed by the artificial? Are the sociotechnic hyperobjects of artificial intelligence and global warming chimera of the imagination, or are they certainties emergent from a desire for virtuality? In The Drowned World project, the author proposes to employ text-driven image synthesis as an aesthetic apparatus obscuring the distinction between imagination (potentiality) and virtuality (artificiality) to offer a computational poetics of a world drowning in data, an imaginative ecology of the virtual sublime. more...
- Published
- 2023
- Full Text
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29. The Epistemic Case for Sci-Art: Toward a Posthuman Praxis
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Jacob Thompson-Bell
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
This article seeks to strengthen the epistemic case for sci-art by demonstrating how partnerships across paradigms can combine methodologies rooted in multiple knowledge traditions. Drawing on Robin Nelson’s multimodal conceptualization of artistic research and Bruno Latour’s model of science as a circulatory system of heterogeneous human and nonhuman phenomena, the author characterizes sci-art as a form of posthuman praxis, which opens new epistemic positions through transversal forms of inquiry, thereby revealing shared human/nonhuman cultures. Sci-art is thus proposed as a means of drawing together humans and nonhumans into more productive, empathic associations. more...
- Published
- 2023
- Full Text
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30. The Drive to Draw: Perceptual Attention and Communicative Intention
- Author
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Howard Riley
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
The emergence of cave drawings c40,000 years ago is explained as an ‘external hard-drive’, alleviating biological constraints on brain capacity by preserving shareable information about predators and prey necessary for survival during a period of expanding social networks, ultimately leading to humans becoming the globally-dominant species. Theories of visual perception, fundamental to any pedagogy of drawing, are reviewed. Modes of visual ‘attention’ are discussed, defining the difference between ‘focused’ and ‘distributed’, and relating both to intentional communication through drawing, the progenitor of writing. The article argues that drawing facilitates an intelligence of seeing, a visualcy, as important as literacy and numeracy at all levels of the educational curriculum. A pedagogy of drawing is proposed, illustrated with examples. more...
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- 2023
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31. Research, Representation, and Conservation of Mani Heaps: The Digitalization Projects
- Author
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Zhijun Peng, Han Sun, Wenyuan Tao, Haoyu Wang, Qibin Kang, Wenguang Xu, Fanyue Zeng, and Chenzheng Lin
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
A kind of cultural heritage, a Mani heap is piled with many carving stones and used as a religious altar for prayer in daily life in Tibet. It has distinctive characteristics and high research value, providing extensive content and abundant information. This paper focuses on an overview of three digitization projects for Mani heaps. Based on the collected data of five field surveys, the three projects leverage digitization methods to introduce, analyze, and represent Mani heaps to support scholarly analysis and casual appreciation. The authors explore these projects to study, represent, and conserve Mani heaps, which are often ignored by researchers. more...
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- 2023
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32. Typology of Emotion Assemblages in Art and Science
- Author
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Christian Nold
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
This article analyzes how artists and scientists use emotion as a methodological tool to study participants and cocreate projects. It uses a science and technology studies approach to identify a typology of five emotion assemblages and the material, social, and cultural components that make them operate. These assemblages include or eliminate cultural and environmental context, the role of participants, and artist/researcher reflexivity. The paper argues that there is an imperative for artists, designers, and researchers to make deliberate choices as to who or what to include and exclude when working with emotion. more...
- Published
- 2023
- Full Text
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33. Life, Matter, Poetry: Blurred Lines and Bilayered Representations of Materials Science
- Author
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Caitlin E. Stobie and Paul A. Beales
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
This article charts the development of a collaboration between poet Dr Caitlin Stobie and scientist Dr Paul Beales, resulting from their partnership in the Leeds Creative Labs: Bragg Edition. The authors show their motivations for working together and the philosophical conversations that developed as they discussed artificial life, synthetic matter, and shared terms from the humanities and sciences. Initial plans for the project were challenged and delayed in 2020; the authors discuss how they adapted to digital collaboration and secured follow-on funding for further outputs, mapping new possibilities for public engagement with materials sciences during the COVID-19 pandemic. In particular, Stobie and Beales consider the layering of biophysical research images with experimental poems which aim to convey complex yet complementary concepts from philosophy, without distorting the underlying scientific data. Leeds Creative Labs is a collaborative arts program that brings researchers from the University of Leeds together with creative professionals to encourage interdisciplinary play. Participants are paired together based on shared interests and asked to explore their ideas together without a specific brief. Unusually for a funded opportunity, there is no expectation for these collaborations to produce an output. The edition of the Creative Labs that saw Caitlin and Paul paired together focused on creative partnerships with scientists from the University’s Bragg Center for Materials Research. The Bragg Center combines fundamental and applied research with the aim to discover, design and create new materials. An interesting feature of this collaboration was the combination of visual representations of research from materials science and the oral/aural nature of experimental poetry: a dichotomy that has proven advantageous on multiple fronts. more...
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- 2023
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34. Programmoire: Refiguring Witchcraft for a Creative Agency via Computational Art Practice
- Author
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Batool Desouky
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
This paper provides a reflection on a practice-based computational art project titled Programmoire that explores the presence of computation within the medieval Arabic tradition of magic squares in both its mathematical origins and its magical mutation. The research speculates on an alternative history for technology rooted in the history of magic. Through examining the shared use of symbolic logic and active syntax between coding languages and symbolic magic, the project asks what technology can look like if used as a magical tool and how artistic practice can guide this exploration. more...
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- 2023
- Full Text
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35. Leonardo@Djerassi 2022: Gallery
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Krista DeNio, Brian House, Haein Kang, Mark Mayer, Lisa Rosenberg, and Jenifer Wightman
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Published
- 2023
- Full Text
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36. Epiphytic Memory: A Cognitive Assemblage of Plant-Human-Technology
- Author
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Finn Petrie
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
Epiphytic Memory is an ongoing project motivated by the symbiotic homing relations of plants. The artist 3D-printed porcelain light detection and ranging (LIDAR) scans of ancient trees from Aotearoa New Zealand’s southern rainforests, situating them in hybrid environments in Otepoti Dunedin as scientific interventions. These site-specific sculptures function both as memories and as potential bio-scaffolds for new life. The project uses augmented reality to help understand the depth of time involved within the work, through an interactive gallery installation that simulates plant growth. In this article, the artist contextualizes the project through scientific research and indigenous Maori thought on plant relations and intelligence. Multiple forms of sentience connect within the project, and the artist uses philosopher N. Katherine Hayles’ ideas of planetary cognitive ecology and cognitive assemblages to understand the ecological value of this connected sentience and how these connections might facilitate plant-human dialogues. more...
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- 2023
- Full Text
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37. gOd, mOther and sOldier: A Story of Oppression, Told Through the Lens of AI
- Author
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Andrew Gambardella, Meeyung Chung, Doyo Choi, and Jinjoon Lee
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
The authors present gOd, mOther and sOldier – Nowhere in Somewhere Series 2022, a work that was conceptualized and created by artist Jinjoon Lee and his TX Creative Media Lab at KAIST, and realized through the remote cooperation of eight local collaborators across Southeast Asia. We used artificial intelligence-based object detectors and sonification techniques in order to symbolize the voicelessness of those at the margin of society in Southeast Asia, in a work of media art. These algorithms and concepts, and the work as a whole artistically demonstrate how marginalized people are misrepresented and misunderstood when interpreted out of context. more...
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- 2023
- Full Text
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38. Scribe: Machine Learning, Parafiction and the Perversion of Practice
- Author
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Mark Dyer
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
Scribe (2022) is a choral work for three voices. It is a multidisciplinary project that encompasses palaeography, machine learning, transcription and performance. Furthermore, Scribe is a work of parafictional art in which fact and fiction overlap, conventional practices of palaeography and edition-making are playfully reconfigured and supposed historical authenticity is employed as a compositional material. This paper describes the creative processes in the making of Scribe before evaluating aspects of the uncanny and material agency. It draws upon autoethnographic analysis before contextualising this within the psychoanalytical criticism of philosopher Slavoj Žižek. more...
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- 2023
- Full Text
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39. VIEW ON THRESHOLDS BY TRANSDISCIPLINARY PARTNERS: THE SHARED JOURNEY CONTINUES
- Author
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Silvio Wolf and Inna Rozentsvit
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
This article is a reflection on a journey of transdisciplinary partners from two different and unusual (for collaboration) “sets” of disciplines: art photography (Silvio Wolf, SW) and cross-pollinated research in the fields of applied clinical neuroscience and psychoanalysis (Inna Rozentsvit, IR). This relationship started from examining the “beholder’s share” phenomenon and further collaboration on the topics of “thresholds” and “visible/invisible,” as they relate to these two individuals’ personal and professional beings. more...
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- 2023
- Full Text
- View/download PDF
40. Deep Permutation Design: A new potential artificial intelligence-based design methodology
- Author
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Kostas Terzidis, Filippo Fabrocini, Hyejin Lee, and Louis Daumard
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
An artificial intelligence–based design methodology is presented based on permutations and neural networks. Elements are combined in all possible ways to form all possible design solutions, and a neural network extracts the best solution after being trained on either objective or subjective criteria. This methodology is projected to have many applications in fashion, architecture, music, storytelling, cooking, or any other design or art field that can be represented as a set of permutations. more...
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- 2023
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41. LOVEWEAR: haptic clothing that allows intimate exploration for movement-impaired
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Emanuela Corti, Christian Dils, and Ivan Parati
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
Disabled sexuality often faces physical, political, and societal barriers. The lack of inclusivity in the sex toy market does not support an autonomous experience for impaired individuals who can’t operate toys without external assistance. LOVEWEAR is an art-science collaborative project that combines user-centered design principles with soft robotics integrated into textiles. The aim is to offer an autonomous experience through haptic feedback, allowing self-exploration of intimate sensations and sexual pleasure to females with motor impairments. A pillow interface activates an underwear garment: while caressing and touching the pillow, the wearer triggers the underwear’s inflatable inserts actuators. This transdisciplinary project used a mixed-methods research design; the objective is to promote the embedment of technology into everyday garments, to improve the wearer’s quality of life. more...
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- 2023
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42. Leonardo’s Visualization of gravity as a form of acceleration
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Morteza Gharib and Chris Roh
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
With limited measurement and mathematical tools, Leonardo da Vinci displays ingenious problem-solving. Here, we report a brilliant combination of Leonardo’s thought and physical experiments on the nature of acceleration of falling objects. In his note, Leonardo recorded that if a water-pouring vase moves transversally, mimicking the trajectory of a falling object, it generates an isosceles orthogonal triangle composed of falling material lining up as the hypotenuse and the vase trajectory forming one of the legs. On the hypotenuse, Leonardo wrote Equatione di Moti, or equalization of motions, noting the equivalence of the two orthogonal motions, one effected by gravity and the other prescribed by the experimenter. We present an analytical solution using Newtonian mechanics to confirm Leonardo’s “Equivalence principle”. more...
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- 2023
- Full Text
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43. Views on Thresholds by Transdisciplinary Partners: A Shared Journey Continues
- Author
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Silvio Wolf and Inna Rozentsvit
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
This article is a reflection on a journey of transdisciplinary partners from two different and unusually paired “sets” of disciplines: photography art (Silvio Wolf, SW) and cross-pollinated research in the fields of applied clinical neuroscience and psychoanalysis (Inna Rozentsvit, IR). This relationship originated in examining the “beholder’s share” phenomenon and moved on to further collaboration on the topics of “thresholds” and “visible/invisible,” as they relate to these two individuals’ personal and professional beings. more...
- Published
- 2023
- Full Text
- View/download PDF
44. TransHuman Saunter: Multispecies Storytelling in Precarious Times
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Kavita Gonsalves, Agapetos Aia-Fa’aleava, Lan Thanh Ha, Naputsamohn Junpiban, Natasha Narain, Marcus Foth, and Glenda Amayo Caldwell
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
TransHuman Saunter is a geolocative artwork that documents the entanglements of four women artists of color with the multispecies ecosystem of the Indian banyan tree in Brisbane City Botanic Gardens, Australia. The work positions itself during a time when the impacts of capitalism and colonialism are evident in the planetary crisis of climate change and species loss in addition to a pandemic that exacerbates ethno-racial and gender inequity. This artists’ article covers the rationale of the work and its methodology and describes the individual artworks. It serves as an act of pluralistic storytelling of unheard voices situated in place. more...
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- 2023
- Full Text
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45. Exercises in Humility: Gregory Bateson on Contingency, Croquet, and Revising Habits of Thought through Play
- Author
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Doug Stark
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
Though critics consider games fundamentally indeterminate, common sense dictates that game-based contingency is paradigmatically delimited—possible moves and outcomes preset and immutable. Drawing on cyberneticist Gregory Bateson, this article elaborates a second paradigm for game-based contingency wherein the game neither determines possibilities beforehand nor excludes aberrance but integrates contingency by recursively modifying its structure. It explicates this second paradigm’s ethical import vis-à-vis the croquet match in Alice’s Adventures in Wonderland and “fumblecore” video game Sumotori Dreams. Whereas most games encourage prediction, reinforce norms, and furnish a sense of mastery, these recursive games can frustrate calculation, unsettle habits, and humble players. more...
- Published
- 2023
- Full Text
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46. Visualizing Spatial Gaze Data in the Perception of 3D Objects
- Author
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Eugene Han
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
In response to the rapid development of mobile eye tracking, this paper proposes methods for the visualization of gaze patterns in three dimensions. Methods are divided into two basic categories, beginning with translations from 2D graphic conventions to those that incorporate 3D mesh geometries. They are first discussed in principle and thereafter demonstrated on actual gaze data of sculptural reproductions. The tracing of eye movements of objects in the round required consideration of variables typically unaccounted for in conventional eye-tracking visualization, most importantly with regards to the moving position of the viewing eye. A major advantage of 3D visualizations is the capacity to present gaze information simultaneously on obverse, reverse, and oblique surfaces of perceptual attention. The included methods provided for effective communication of a subject’s perceptual distribution over potentially complex stimulus geometries. more...
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- 2023
- Full Text
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47. Dancing with Objects: A Psychological and Neurophysiological Analysis
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Marc Boucher
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
This article uses the psychological concept of body schema and the neurophysiological notion of peripersonal space to discuss the phenomenon of dancing bodies that wear, handle, and share objects. The author shows the complex and dynamic relationship between body and object to be central to the experience of dancing with objects, which is investigated in terms of multisensory integration, most notably in relation to proprioceptive, haptic, and tactile perception. It is posited that, although stemming from different theoretical approaches, both the psychological and neurophysiological perspectives demonstrate how the body incorporates and is incorporated by the things it moves with. more...
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- 2023
- Full Text
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48. Live Coding in Music Theater—A Comprehensive Technique? The Case of Dumrul and the Grim Reaper
- Author
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Selçuk Artut
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
The author analyzes the play Dumrul and the Grim Reaper as a case study to explore the possibilities of live coding in the context of music theater. The live coding method, which focuses on a single main application window, allows one to effectively execute several distributed tasks simultaneously, such as music composition, sound design, sound effects, and musical performance in real-time without losing track of the theatrical text’s flow. In terms of the compositional approach, live coding will be proposed as a holistic sound and music creation technique that centers on using textual systems to depict elaborate forms of artistic expression. more...
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- 2023
- Full Text
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49. 'Tint and Form': The Geometric Philosophy Underlying Oliver Byrne’s Elements
- Author
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Clare Moriarty
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
Oliver Byrne published his groundbreaking and visually remarkable edition of Euclid’s Elements in 1847. The book is extraordinary, featuring four-color diagrams, illustrations, grids, and decorative engraving. Its aesthetic similarity to various stylistic themes of the Bauhaus and De Stijl movements has been noted, but little attention has been paid to the pedagogical and theoretical insights that shaped Byrne’s illustrative choices. In this article, the author explains some key philosophical ideas underlying Byrne’s geometric illustrations and contextualizes them amid Byrne’s wider mathematical preoccupations. more...
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- 2023
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50. Portrait Map Art Generation By Asymmetric Image-to-Image Translation
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Yuxin Zhang, Fan Tang, Weiming Dong, Thi-Ngoc-Hanh Le, Changsheng Xu, and Tong-Yee Lee
- Subjects
Visual Arts and Performing Arts ,Engineering (miscellaneous) ,Music ,Computer Science Applications - Abstract
The authors propose a deep neural network–based algorithm to automatically generate portrait map art (PMA), a modern art form created by British portrait artist Ed Fairburn. The authors formulate the generation of PMA as an adaptive dual-to-single image translation problem. The authors’ proposed model analyzes the appearance of one portrait and one map image using two encoder networks and utilizes their hidden encodings as representations of the portrait and map image to generate new PMA using a decoder network. An adaptive style harmonization module is proposed to fuse the two hidden encodings. Optimized by cycle-consistency constraint, the model can produce new PMA images without baselines. more...
- Published
- 2023
- Full Text
- View/download PDF
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