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1. Ten simple rules for collaboratively writing a multi-authored paper.

2. Phi fluctuates with surprisal: An empirical pre-study for the synthesis of the free energy principle and integrated information theory.

3. Rapid runtime learning by curating small datasets of high-quality items obtained from memory.

4. Rapid Prediction of Bacterial Heterotrophic Fluxomics Using Machine Learning and Constraint Programming.

5. Ten Simple Rules for a Bioinformatics Journal Club.

6. Identifying nonlinear dynamical systems via generative recurrent neural networks with applications to fMRI.

7. A neuromechanistic model for rhythmic beat generation.

8. The life history of learning: Demographic structure changes cultural outcomes.

9. Chemical features mining provides new descriptive structure-odor relationships.

10. Bayesian adaptive dual control of deep brain stimulation in a computational model of Parkinson’s disease.

11. Informational structures: A dynamical system approach for integrated information.

12. Ten simple rules for measuring the impact of workshops.

13. Gamma Synchronization Influences Map Formation Time in a Topological Model of Spatial Learning.

14. The Statistical Determinants of the Speed of Motor Learning.

15. Learning Reward Uncertainty in the Basal Ganglia.

16. Machine Learning Meta-analysis of Large Metagenomic Datasets: Tools and Biological Insights.

17. Learning Pitch with STDP: A Computational Model of Place and Temporal Pitch Perception Using Spiking Neural Networks.

18. Systems Approaches to the Eukaryotic Stress Response.

19. Neighborhood Regularized Logistic Matrix Factorization for Drug-Target Interaction Prediction.

20. Memory Maintenance in Synapses with Calcium-Based Plasticity in the Presence of Background Activity.

21. Spatial Generalization in Operant Learning: Lessons from Professional Basketball.

22. Continuous Attractor Network Model for Conjunctive Position-by-Velocity Tuning of Grid Cells.

23. Ten simple rules for writing statistical book reviews.

24. Ten simple rules when considering retirement.

25. Ten simple rules for writing a popular science book.

26. Ten simple rules for drawing scientific comics.

27. Ten simple rules for successfully completing a graduate degree in Latin America.

28. Ten simple rules for getting the most out of a summer laboratory internship.

29. In the Body's Eye: The computational anatomy of interoceptive inference.

30. Hands-on training about overfitting

31. Informational structures: A dynamical system approach for integrated information

32. Ten simple rules for providing optimal administrative support to research teams.

33. A flexible and generalizable model of online latent-state learning.

34. Perspective: Dimensions of the scientific method.

35. Characterizing and dissociating multiple time-varying modulatory computations influencing neuronal activity.

36. Ten simple rules for helping newcomers become contributors to open projects.

37. Learning the structure of the world: The adaptive nature of state-space and action representations in multi-stage decision-making.

38. The Problem with Phi: A Critique of Integrated Information Theory

39. A benchmark of computational CRISPR-Cas9 guide design methods.

40. Learning to synchronize: How biological agents can couple neural task modules for dealing with the stability-plasticity dilemma.

41. Information-theoretic analysis of multivariate single-cell signaling responses.

42. Think: Theory for Africa.

43. Problem-based learning in clinical bioinformatics education: Does it help to create communities of practice?

44. Neural correlates of sparse coding and dimensionality reduction.

45. Optimization of surgical intervention outside the epileptogenic zone in the Virtual Epileptic Patient (VEP).

46. Learning to use past evidence in a sophisticated world model.

47. Hierarchical Bayesian inference for concurrent model fitting and comparison for group studies.

48. Sequential exploration in the Iowa gambling task: Validation of a new computational model in a large dataset of young and old healthy participants.

49. Models that learn how humans learn: The case of decision-making and its disorders.

50. A neural field model for color perception unifying assimilation and contrast.