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1. Ten simple rules for collaboratively writing a multi-authored paper

2. Ten simple rules for reading a scientific paper

3. Ten simple rules for collaboratively writing a multi-authored paper.

4. Ten Simple Rules for a Bioinformatics Journal Club.

5. The life history of learning: Demographic structure changes cultural outcomes.

6. Ten simple rules for measuring the impact of workshops.

7. Ten simple rules for writing statistical book reviews.

8. Ten simple rules for drawing scientific comics.

9. Ten simple rules for successfully completing a graduate degree in Latin America.

10. Hands-on training about overfitting

11. Ten simple rules for providing optimal administrative support to research teams.

12. Ten simple rules for helping newcomers become contributors to open projects.

13. Learning the structure of the world: The adaptive nature of state-space and action representations in multi-stage decision-making.

14. Colony entropy—Allocation of goods in ant colonies.

15. Problem-based learning in clinical bioinformatics education: Does it help to create communities of practice?

16. Establishing a computational biology flipped classroom.

17. Ten simple rules for providing a meaningful research experience to high school students.

18. The Cultural Brain Hypothesis: How culture drives brain expansion, sociality, and life history.

19. Eleven quick tips for running an interdisciplinary short course for new graduate students.

20. Ten simple rules to create a serious game, illustrated with examples from structural biology.

22. Ten Simple Rules for a Bioinformatics Journal Club

23. The application of project-based learning in bioinformatics training.

24. Ten simple rules for short and swift presentations.

25. Ten Simple Rules to Enable Multi-site Collaborations through Data Sharing.

26. Ten simple rules for organizing a bioinformatics training course in low- and middle-income countries

27. The Virtuous Cycle of a Data Ecosystem.

28. Ten Simple Rules for Curating and Facilitating Small Workshops.

29. The Development of Audio-Visual Integration for Temporal Judgements.

30. Robust Brain-Machine Interface Design Using Optimal Feedback Control Modeling and Adaptive Point Process Filtering.

31. Evolution of Cooperation in Social Dilemmas on Complex Networks.

32. Ten simple rules for partnering with K-12 teachers to support broader impact goals

33. Ten quick tips for delivering programming lessons

34. Ten simple rules for hosting artists in a scientific lab

35. Designing a course model for distance-based online bioinformatics training in Africa: The H3ABioNet experience.