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96 results

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1. Ten simple rules for reading a scientific paper

2. Mistakes can stabilise the dynamics of rock-paper-scissors games

3. Ten simple rules for developing good reading habits during graduate school and beyond.

4. A neuromechanistic model for rhythmic beat generation.

5. The life history of learning: Demographic structure changes cultural outcomes.

6. Ten simple rules for measuring the impact of workshops.

7. Classification and adaptive behavior prediction of children with autism spectrum disorder based upon multivariate data analysis of markers of oxidative stress and DNA methylation.

8. Spatial Generalization in Operant Learning: Lessons from Professional Basketball.

9. The limitations, dangers, and benefits of simple methods for testing identifiability

10. Modelling locust foraging: How and why food affects group formation

11. Comparison of methods for rhythm analysis of complex animals’ acoustic signals

12. Invariant neural responses for sensory categories revealed by the time-varying information for communication calls.

13. A flexible and generalizable model of online latent-state learning.

14. The FACTS model of speech motor control: Fusing state estimation and task-based control.

15. Colony entropy—Allocation of goods in ant colonies.

16. From skylight input to behavioural output: A computational model of the insect polarised light compass.

17. EternaBrain: Automated RNA design through move sets and strategies from an Internet-scale RNA videogame.

18. Drosophila melanogaster grooming possesses syntax with distinct rules at different temporal scales.

19. Sequential exploration in the Iowa gambling task: Validation of a new computational model in a large dataset of young and old healthy participants.

20. Models that learn how humans learn: The case of decision-making and its disorders.

21. Modeling visual performance differences ‘around’ the visual field: A computational observer approach.

22. Beyond Bouma's window: How to explain global aspects of crowding?

23. Reward-driven changes in striatal pathway competition shape evidence evaluation in decision-making.

24. Ten simple rules towards healthier research labs.

25. Stytra: An open-source, integrated system for stimulation, tracking and closed-loop behavioral experiments.

26. Contextual influence on confidence judgments in human reinforcement learning.

27. Evolutionary multiplayer games on graphs with edge diversity.

28. A spatio-temporal individual-based network framework for West Nile virus in the USA: Spreading pattern of West Nile virus.

29. Understanding narwhal diving behaviour using Hidden Markov Models with dependent state distributions and long range dependence.

30. Optimizing the depth and the direction of prospective planning using information values.

31. Improving the reliability of model-based decision-making estimates in the two-stage decision task with reaction-times and drift-diffusion modeling.

32. Predicting change: Approximate inference under explicit representation of temporal structure in changing environments.

33. Sour grapes and sweet victories: How actions shape preferences.

34. Locus Coeruleus tracking of prediction errors optimises cognitive flexibility: An Active Inference model.

35. Change, stability, and instability in the Pavlovian guidance of behaviour from adolescence to young adulthood.

36. Deep convolutional networks do not classify based on global object shape.

37. Comparing Bayesian and non-Bayesian accounts of human confidence reports.

38. The Cultural Brain Hypothesis: How culture drives brain expansion, sociality, and life history.

39. Prediction and classification in equation-free collective motion dynamics.

40. Modeling sensory-motor decisions in natural behavior.

41. A simple computer vision pipeline reveals the effects of isolation on social interaction dynamics in Drosophila.

42. An automated approach to the quantitation of vocalizations and vocal learning in the songbird.

43. Dorsal anterior cingulate-brainstem ensemble as a reinforcement meta-learner.

44. Limits on reliable information flows through stochastic populations.

45. Identification of animal behavioral strategies by inverse reinforcement learning.

46. Compositional clustering in task structure learning.

47. Haptic communication between humans is tuned by the hard or soft mechanics of interaction.

48. Ten simple rules to create a serious game, illustrated with examples from structural biology.

49. A model of risk and mental state shifts during social interaction.

50. Interrupting behaviour: Minimizing decision costs via temporal commitment and low-level interrupts.