5 results on '"wargaming"'
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2. Wargaming Dos and Don’ts – Eight Lessons for Planning and Conducting Wargames
- Author
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Håvard Fridheim
- Subjects
wargaming ,exercise ,scenario ,security ,decision-making ,analysis ,Military Science - Abstract
Since 2015, there has been a resurgence in the use of wargaming in NATO states. But countries with smaller wargaming communities have not seen a corresponding revitalization of the technique. If the interest is there, the capability often lacks. The paper argues that a critical first step in stimulating the role of wargaming in these countries is ensuring that local practitioners know of each other, so they can exchange experiences on gaming results and practices; further, they need an understanding of what wargaming might (and might not) be, and the steps necessary to make the technique work in practice. The paper offers experiences from wargames conducted by analysts and researchers at the Norwegian Defence Research Establishment (FFI), for the most part games on the strategic and operational level. The experiences are structured as eight broad lessons on “dos and don’ts” to consider when planning and running wargames, based on recurring practical issues in past games. While the lessons are drawn from experiences within a small wargaming community, many of the issues discussed are universal for wargaming at large.
- Published
- 2022
- Full Text
- View/download PDF
3. Professional Knowledge through Wargames and Exercises
- Author
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Kjetil Enstad
- Subjects
wargaming ,professional military education ,learning ,professional knowledge ,wittgenstein ,Military Science - Abstract
In professional military education (PME), wargames and field-training exercises are among the pedagogical tools used to teach students to be professional officers. It is generally accepted that wargames are important sources of insight – even if, as Peter Perla (2012, p. 157) points out, they are “not real.” Notwithstanding the truism that there exists a gap between the game and reality, the wargame is a tool designed to provide the learner something to aid them in the real world. There are discussions in the literature concerning which aspects of the experience and practice of gameplaying are relevant to the player’s understanding of the aspect of reality their game is about; here, Perla’s discussion of the categorization of wargaming analysis is useful (2012, pp. 231–239), as is the report 'Wargame Pathologies' (Weuve et al., 2004). While, with a few exceptions, the literature on wargaming does not engage with the fundamental epistemological questions of wargaming, there is a tendency to demarcate the relevance of wargaming for professional competence to specific aspects or domains of knowledge. In this article I argue that wargaming and field-training exercises in PME shape the future officer’s understanding and professional practices in much more profound ways than commonly assumed. Starting from Wittgenstein’s philosophy of language and his discussions of what learning means and how meaning arises, I will show that, as far as learning to become an officer is concerned, wargames and exercises are intrinsically educative: learning inevitably takes place, and this learning shapes, in fundamental ways, how the officer understands and responds to situations they might face as a professional practitioner. The article proceeds in three steps. First, the theoretical basis for the argument, a Wittgensteinian view of learning and of professional knowledge, is presented; second, the nature of wargames and exercises, and their nature as sources for knowledge, are discussed; and in the final section, the implications for our understanding of wargames and exercises in professional military education of the preceding two sections are suggested.
- Published
- 2022
- Full Text
- View/download PDF
4. Learning (Better) From Stories: Wargames, Narratives, and Rhetoric in Military Education
- Author
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Anne Marie Hagen
- Subjects
narrative ,matrix games ,wargaming ,rhetorical narratology ,positioning analysis ,argumentation ,Military Science - Abstract
Wargames have a long history as a military training method. A typical explanatory framework for their efficacy is their narrative aspect. There remain, however, questions concerning the ways narrative functions in context, and how it can be analysed to assess the educational value of wargaming in Professional Military Education programmes (PME). The article offers a case study of how officer cadets employed narrative elements during a matrix game which aims to test their knowledge of peacekeeping operations and to develop their critical thinking and argumentation skills, focusing on how these narrative elements functioned rhetorically. Using positioning analysis buttressed by insights from argumentation studies and expanded with approaches from literary narratology, this study uncovers the extensive and subtle ways players employed narrative persuasion to further their goals, and the extent to which argumentation in matrix games relies on narrative. The study suggests that this aspect of matrix game argumentation has been understudied, and that attention to narrative can have a range of benefits: it helps shed light on how players shift between participatory frameworks or narrative levels in the game, how meaning is negotiated, and how professional reflection and identities are initiated. Demonstrating how subjectivity and experience can be employed as data in military sciences, the study also offers educators an interpretive framework for analysing game interaction. It further suggests that the matrix game’s educational value in PME can be extended by incorporating awareness of the rhetorical functions of narrative into the post-game reflection; knowledge of how stories are told could enhance student learning.
- Published
- 2022
- Full Text
- View/download PDF
5. Wargaming and The Cycle of Research and Learning
- Author
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Peter Perla
- Subjects
wargame ,wargaming ,cycle of research ,professional military education ,learning games ,'kriegsspiel' ,reisswitz ,mccarty little ,u.s. naval war college ,Military Science - Abstract
Some thirty years ago, I coined the concept of the 'Cycle of Research', which described how wargaming, exercises and analysis, coupled with real-world operations and history, have worked together in concert to help the national-security community to understand better political-military reality and its past and future evolutions. When first proposed, I had in mind the uses of Wargaming in the analytical context, or what the community of professional wargamers most often calls research wargaming. Over the years, however, I began to recognize how much the same integration of tools and techniques can—and should—influence education and training for national-security professionals, both uniform and civilian: In essence, a Cycle of Learning. In this paper I explore these ideas more fully. I hope these musings can be of some help and inspiration for future researchers to probe deeper into the application of all our tools in the critically important task of educating future leaders. That task can be made more successful by using wargaming to help structure a framework for PME that integrates the inspiration, instruction, and application of the key knowledge and habits of mind—the mental muscle memory—required to operate effectively in the real world and to demonstrate those characteristics in the game, whatever form that may take.
- Published
- 2022
- Full Text
- View/download PDF
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