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Your search keyword '"THREE-dimensional display systems"' showing total 246 results

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246 results on '"THREE-dimensional display systems"'

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1. 86‐2: Spatial Reality Display System Based on Eye Tracking and Pixel Interleaving Technology.

2. 86‐1: An Eye Tracking Method to Extend the Viewing Zone in Multiview 3D Displays.

3. 16‐2: Invited Paper: Causes and Consequences of IPD Mismatch in XR Devices.

4. P‐9.18: Driver of the Light Valve and Backlight in a 3D Display System.

5. P‐5.11: The Effect of the Anti‐glaring Layer on an Autostereoscopic Display.

6. P‐4.15: Multi‐Viewpoint Glasses‐Free 3D Display Technology Based on Representation Fusion NeRF.

7. 42‐2: Spatial reality display system based on eye tracking and pixel interleaving technology.

8. 42‐1: Invited Paper: Fast and accurate eye positioning in eye tracking‐based 3D display.

9. P‐127: Pixel Aliasing Methods for Voxel Resolution Enhancement of Multiview Display.

10. 49‐2: 3D Applications: OLED Smartphone Glasses‐Free 3D Display Conversion System Based on 5G Communication Technology.

11. P‐57: Spatial Display System Based on Cylindrical Lens Technology.

12. 26‐1: Invited Paper: Overall Performance Measurement of Automotive Autostereoscopic Displays.

13. 42.1: Invited Paper: Naked‐Eye 3D Display System Based on Microlens Array.

14. 49‐1: Invited Paper: "Optical Clone" Holographic Three‐dimensional Video‐rate Display.

15. P‐65: Autostereoscopic Display for Two Viewers Providing Images Specific to Each Viewpoint.

16. 54‐2: A Measurement‐Based Image Compositing for 3D Head‐Up‐Display.

17. 37‐5: Invited Paper: Flat‐Panel Holographic Display.

18. 37‐4: Student Paper: Depth‐Enhanced 2D/3D Switchable Display Based on Integral Imaging.

19. 45.1: A volumetric 3D display system based on coded PDLC.

20. P‐4.11: Autostereoscopic Three‐dimensional Display with Proper Slanted Angle.

21. P‐4.3: The Effects of Lens Translation and Zooming on 3D Display System.

22. P‐2.2: Visual perception study on the image quality of binocular tone mapping.

23. 35.1: Tabletop three‐dimensional floating autostereoscopic display system with 360‐degree continuous visualization.

24. P‐9.10: Resolution‐improved Integral Imaging 3D Display System.

25. P‐50: Reflective Augmented Reality 3D Display System Based on Lens‐Type Integral Imaging.

26. 48‐4: Invited Paper: High‐resolution Integral Imaging 3D Display System.

27. 9.3: Invited Paper: Geometric distortions in three‐dimensional endoscopic visualization.

28. P‐201: Late‐News Poster: Super Multi‐View 3D Display Based on Polarization Multiplexing.

29. P‐90: Image Enhancement of 3D Holographic Head‐Up Display Using Multi‐Constraints Angular Spectrum Algorithm.

30. P‐39: Development of High‐Performance LCD for Advanced 3D HUD.

31. 56‐5: Late‐News Paper: Table Top Visually Equivalent Light Field 3D Display Using 15.6‐inch 4K LCD Panel.

32. 56‐2: Tabletop 3D Display with Triple Viewing Zones.

33. 44‐3: 3D Piezo‐Capacitive Touch with Capability to Distinguish Conductive and Non‐Conductive Touch Objects for On‐Screen Organic User Interface in LCD and Foldable OLED Display Application.

34. 35‐2: 3D/2D Switchable Display System Based on Integral Imaging.

35. 37‐1: Invited Paper: 3D Computer Vision Based on Machine Learning with Deep Neural Networks.

36. 21‐4: Newly Developed Light Field Display with Ultra‐Wide Viewing Angle and High Resolution.

37. 16‐1: Invited Paper: Holographic Volumetric 3D Displays.

38. 10‐4: Stereoscopic / Light Field Hybrid Head‐mounted Display by Using Time‐multiplexing Method.

39. 7‐2: High‐contrast Encoding Method for Amplitude‐only Computer Generated Hologram.

40. 3‐3: Distinguished Student Paper: Resolution Enhanced Light Field Near‐to‐Eye Display Using E‐shifting Method with Birefringent Plate.

41. P‐201: Late‐News Poster: Design of Full‐color Multi‐plane Augmented Reality Display with PSLC Scattering Shutters†.

42. P‐157: Formulation of Jones Matrix for the General Reflective Birefringent Medium.

43. 55‐2: Invited Paper: Volume Optimized and Mirror‐less Holographic Waveguide Augmented Reality Head‐up Display.

44. P‐87: Glassless 3D Head Up Display using Parallax Barrier with Eye Tracking Image Processing.

45. P‐88: Time‐Division Multiplexing Parallax Barrier with Sub‐Subpixel Phase Shift.

46. 41.2: Invited Paper: Fast Switching LC Device for 3D Display.

47. 27.2: Invited Paper: True 3D displays for AR applications.

48. 7.3: Compare Variation of User's EEG Owing to Parallax Cue.

49. 21.3: UHD 3D medical system of small and medium size monitor.

50. 12.2: A 3D Display Parallel System: Light Field Re‐rendering and Depth Sense Optimization.

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