1. Real-time screen space rendering method for particle-based multiphase fluid simulation.
- Author
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Zhang, Yalan, Xu, Yuhang, Xu, Yanrui, Hou, Yue, Wang, Xiaokun, Guo, Yu, Obaidat, Mohammad S., and Ban, Xiaojuan
- Subjects
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COMPOSITE materials , *PROCESS capability , *COMPUTATIONAL fluid dynamics , *FLUID dynamics , *COMPLEX fluids - Abstract
Existing fluid simulation techniques mainly process single-phase fluids, and they have difficulties in accurately simulating and visualizing multiphase fluid dynamics. This paper proposes a new method for the real-time rendering of multiphase fluid simulations, which uses smoothed particle hydrodynamics in screen space. Meanwhile, the method employs phase fraction textures to differentiate various materials in multiphase fluid simulations, thereby portraying mixing and separation effects more realistically. Besides, efficient texture computation allows it to be integrated seamlessly into real-time simulation rendering workflows. Extensive testing confirms the effectiveness of the proposed method in rendering multiphase fluid behaviors with high visual fidelity and demonstrates its capability to process frames within 0.01 s, even in cases with up to 300,000 particles. This study enhances the fluid dynamics simulation field and provides a more accurate and efficient method for visualizing complex multiphase fluids in simulations. [Display omitted] • Novel method for real-time rendering of multiphase flows, addressing miscible fluid challenges. • Achieves rapid rendering of complex fluid dynamics with high computational efficiency. • Outperforms existing methods for rendering immiscible multiphase fluids. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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