1. Speedminton: Using the Tactical Games Model in Secondary Physical Education
- Author
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Oh, Hyun-Ju, Bullard, Susan, and Hovatter, Rhonda
- Abstract
Teaching and learning of sport and sports-related games dominates the curriculum in most secondary physical education programs in America. For many secondary school students, playing games can be exciting and lead to a lifetime of participation in sport-related activities. Using the Tactical Games Model (TGM) (Mitchell et al., 2006) to teach the new racquet game of Speedminton is a great way to deliver sport-related content that incorporates standard 1 (motor competencies), 2 (tactics, strategies and movement patterns), 3 (regular physical activity participation), 4 (health enhanced-fitness level), and 6 (value for challenges enjoyment and social interaction), from the National Standards for Physical Education (NASPE, 2004). The benefits of including Speedminton in the classroom using the tactical games approach include: (a) increasing physical activity opportunities and improving fitness; (b) improving students' ability to apply tactical and strategic concepts of gameplay; (c) providing the opportunity to enjoy a new game; and (d) learn new ways to be physically active throughout a lifetime. (Contains 1 figure and 4 tables.)
- Published
- 2011