1. Violent Video Games Don't Increase Hostility in Teens, but They Do Stress Girls Out
- Author
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Christopher J. Ferguson, Kimberly Foley, Benjamin Trigani, Steven Pilato, Hayley Barr, and Stephanie Miller
- Subjects
Male ,Adolescent ,Poison control ,050109 social psychology ,Context (language use) ,Hostility ,Violence ,Suicide prevention ,Injury prevention ,medicine ,Humans ,0501 psychology and cognitive sciences ,Child ,Video game ,Sex Characteristics ,05 social sciences ,Human factors and ergonomics ,Bayes Theorem ,Aggression ,Psychiatry and Mental health ,Video Games ,Adolescent Behavior ,Female ,medicine.symptom ,Psychology ,Social psychology ,Stress, Psychological ,050104 developmental & child psychology ,Uses and gratifications theory - Abstract
The impact of violent video games (VVGs) on youth remains unclear given inconsistent results in past literature. Most previous experimental studies have been done with college students, not youth. The current study examined the impact of VVGs in an experimental study of teens (12-18). Participants were randomized to play either a violent or non-violent video game. Teens also reported their levels of stress and hostility both before and after video game play. Hostility levels neither decreased nor increased following violent game play, and Bayesian analyzes confirmed that results are supportive of the null hypothesis. By contrast, VVG exposure increased stress, but only for girls. The impact of VVGs on teen hostility is minimal. However, players unfamiliar with such games may find them unpleasant. These results are put into the context of Uses and Gratifications Theory with suggestions for how medical professionals should address the issue of VVG play with concerned parents. more...
- Published
- 2015