4 results on '"Arte parietal"'
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2. Virtual digitization of caves with parietal paleolithic art from Bizkaia. Scientific analysis and dissemination through new visualization techniques
- Author
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Andoni Iturbe, Rocio Cachero, David Cañal, and Antonio Martos
- Subjects
arqueología virtual ,reconstrucción 3D ,fotogrametría de objeto cercano ,ortofotografía ,arte parietal ,topografía ,Museums. Collectors and collecting ,AM1-501 ,Archaeology ,CC1-960 - Abstract
We present three case studies illustrating the virtual reproduction of caves that belong to the most important artistic ensemble of the Paleolithic from Bizkaia (Spain): Benta Laperra, Askondo and Lumentxa. The complex morphology of the cavities, the fineness of their engravings and the poor definition of their paintings imply technical difficulties to achieve faithful reproduction of their geometry and appearance. The methodology applied in these caves, based on a combination of photogrammetric and surveying techniques, allows the creation of a complete virtual replica, without shadow zones and a detailed reproduction of their engravings and paintings. At the same time, this replica has given rise to a type of technical documentation that very faithfully and objectively facilitates the analysis and interpretation of the cave. On the one hand, series of longitudinal and transverse sections have been generated, extracting information of the cut profile and the projection of the surfaces through orthoimages of elevation-section with a level of resolution of 2 mm per pixel, equivalent to a scale of representation 1/10. In addition, the georeferencing of the caves has allowed the research team to generate cartography of elevations of floor and ceiling by means of contour lines and to overlap the cartography of the National Geographic Institute (IGN) to measure the distance that separates the ceiling of the cave from the external surface. It can be used to detect critical points that must be taken into account in case of possible actions in forestry or infrastructure projects. Finally, these virtual replicas allow the dissemination of a wealth in detail, through new interactive methods of visualization and virtual reality. In conclusion, the presented methodology means an advance with respect to the existing techniques thus providing solutions for both technical and informative applications.
- Published
- 2018
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3. From the cave to the virtual museum: accessibility and democratisation of Franco-Cantabrian Palaeolithic art
- Author
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García-Bustos, Miguel, Rivero, Olivia, García Bustos, Paula, and Mateo-Pellitero, Ana María
- Subjects
Arte paleolítico ,Archeology ,Virtual museum ,Conservation ,Virtual exhibition ,Arte mueble ,Computer Science Applications ,Exposición virtual ,Arte parietal ,Fotogrametría ,Portable art ,Palaeolithic art ,Photogrammetry ,Parietal art ,Museo virtual - Abstract
[EN] Palaeolithic art is a cultural manifestation of great importance to understanding the early history of our species. Through this artistic phenomenon, one can study aspects such as long-distance contacts, evidence of learning or the perception with which Palaeolithic humans were able to execute and memorise such precise details. However, there are few virtual repertoires that offer collections of Palaeolithic art. Accessibility to this type of archaeological remains is even more difficult considering conservation is prioritised over tourist visits. For these reasons, Palaeolithic art is today a type of cultural asset that is largely unknown to the population. The project "PaleoArt-3D: regreso al pasado" was created with the aim of democratising this heritage and making it more accessible. To this end, a virtual museum has been developed to exhibit digital models of parietal and portable art with complementary annotations for each one. The methodology includes a first stage dedicated to digitising examples of Palaeolithic art in caves or open-air stations and exhibited in Spanish and French museums. Next, the necessary infrastructure was designed to house the exhibition using specific software such as Blender. Post-processing tasks were carried out to reducing the number of polygons without losing quality. Finally, the museum has been uploaded to the Sketchfab platform to make it freely available online. It is hoped that this virtual museum will contribute to promoting and creating a more significant number of digital resources related to Palaeolithic art that are easily accessible to the public. Highlights: Despite being a transcendental cultural manifestation in the history of humanity, there are hardly any open-access virtual repertoires of Palaeolithic art. The numerous photogrammetric studies carried out in successive archaeological campaigns to answer scientific questions can be used in educational and dissemination projects. In the framework of the authors outreach project called "PaleoArt-3D: regreso al pasado" a virtual museum has been created to make Palaeolithic art a more accessible and democratic heritage., [ES] El arte paleolítico es una manifestación cultural de gran importancia para comprender los primeros momentos de nuestra especie. Gracias a este fenómeno artístico podemos estudiar aspectos como los contactos a larga distancia, las evidencias de aprendizaje o la percepción con la que podían ejecutarse y memorizarse detalles tan precisos. Sin embargo, son pocos los repertorios virtuales que ofrecen colecciones que incluyan piezas de arte paleolítico. La accesibilidad a este tipo de vestigios arqueológicos es incluso más difícil si tenemos en cuenta que se prioriza la conservación frente a las visitas turísticas. Por estos motivos, el arte paleolítico es hoy un tipo de bien cultural muy desconocido por la población. El proyecto "PaleoArt-3D: regreso al pasado" nace con el objetivo de democratizar este patrimonio y hacerlo más accesible. Para ello se ha creado un museo virtual donde se exponen modelos digitales de arte parietal y mueble con anotaciones complementarias para cada uno. La metodología comprende una primera etapa dedicada a la digitalización de las muestras expuestas tanto en cuevas y estaciones al aire libre como en museos españoles y franceses. Seguidamente se ha creado la infraestructura necesaria para alojar la exposición utilizando softwares específicos como Blender. Las tareas de postprocesado se han llevado a cabo con el objetivo de disminuir el número de polígonos sin perder calidad. Finalmente, el museo se ha subido a la plataforma Sketchfab para que esté disponible de forma online y gratuita. Se espera que este museo virtual contribuya a impulsar la creación de un mayor número de recursos digitales que tengan que ver con el arte paleolítico y a los que la población pueda acceder fácilmente., This publication is part of the I+D+i PDC2021-121501-I00, funded by MCIN/AEI/10.13039/501100011033/ and by “Unión Europea NextGenerationEU/PRTR”. This work was also supported by the Education Department in the Junta de Castilla y León and the European Social Fund (ORDEN EDU/875/2021) through a contract for a pre-doctoral researcher. The creation of the virtual museum is part of the scientific dissemination project "Paleoart-3D: regreso al pasado” selected in the III Convocatoria de ayudas a la divulgación científica, tecnológica e innovadora de la Unidad de Cultura Científica y de la Innovación de la Universidad de Salamanca. We would also like to thank the two anonymous reviewers and the editor for their corrections and suggestions.
- Published
- 2022
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4. DIGITALIZACIÓN DE CUEVAS CON ARTE PALEOLÍTICO PARIETAL DE BIZKAIA. ANÁLISIS CIENTÍFICO Y DIVULGACIÓN MEDIANTE NUEVAS TÉCNICAS DE VISUALIZACIÓN.
- Author
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Iturbe, Andoni, Cachero, Rocío, Cañal, David, and Martos, Antonio
- Abstract
Copyright of Virtual Archaeology Review is the property of Virtual Archaeology Review and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2018
- Full Text
- View/download PDF
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