1. A VR training system for learning and skills development for construction workers
- Author
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Eric Prather, Raffaele De Amicis, Christopher A. Sanchez, Alfredo Liverani, Francesco Osti, and Azara Betony Tilt
- Subjects
Computer science ,business.industry ,Learning environment ,05 social sciences ,Training system ,020207 software engineering ,Usability ,02 engineering and technology ,Virtual reality ,Computer Graphics and Computer-Aided Design ,Task (project management) ,Human-Computer Interaction ,Computer graphics ,Human–computer interaction ,Workforce ,0202 electrical engineering, electronic engineering, information engineering ,Task analysis ,0501 psychology and cognitive sciences ,business ,050107 human factors ,Software - Abstract
There is a looming shortage of well-trained professionals in the wood construction workforce. To challenge this shortage, we developed a simulated learning environment that leverages a novel Virtual Reality (VR) system to train novice workers in wooden wall construction. A comprehensive task analysis was first used to best identify training requirements. Then, a virtual building site was modeled and a 3D video tutorial was implemented using a VR Head-Mounted Display (HMD). To evaluate the effectiveness of this tool, participants who learned via the VR training tool were compared with participants who instead only had simple 2-D instructional video training. VR training resulted in better retention, task performance, learning speed, and engagement than the video training counterpart, maintaining system usability. This demonstrates that VR is a viable training tool for the construction sector and can produce benefits beyond those of traditional video training.
- Published
- 2020
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