1. Effect of Augmented Reality and Web Quest Technologies on Achievement and Developing Reflective Thinking Skills for Eighth Grade Students in Science in Jordan.
- Author
-
Alshalabi, Haneen Emad, Hileh, Moh'd Mahmoud, and Wahba, Fatima A.
- Subjects
CRITICAL thinking ,AUGMENTED reality ,SCIENCE students ,TEACHERS ,TECHNOLOGICAL innovations ,REFLECTIVE learning - Abstract
The article aimed to investigate the effect of Augmented reality and Web Quest technologies on Achievement and developing reflective thinking skills for eighth grade students in science. The study was applied in educational Alhasad schools on eighth grade students and the study sample was chosen randomly and consisted of (60) female students divided into two experimental groups, the first studied using the augmented reality technique and their number is 30 students, and the second group studied using the web quest technique and their number is 30 students. The study tools were an achievement test consisting of 25 items ( multiple-choices) and reflective thinking test consists of 20 items ( multiple-choices ), To achieve the objectives of the study, the researcher adopted a quasiexperimental method. The results of the study showed that there were statistically significant differences (α = 0.05) in achievement and in reflective thinking to favor of students of the experimental group who had learned with augmented reality technology. It also recommended providing technological innovations in the classroom and training teachers how to employ them in the educational process. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF